Search found 18 matches

by Lionel
20 Oct 2019 19:43
Forum: Game - Guilds
Topic: The Guild Census
Replies: 14
Views: 1471

Re: The Guild Census

100% doesn't necessarily mean that it's the best in the game, many guilds can have 100% ranking in the same category. I was thinking more of how focused the guild is on certain aspects and how good at it. (...) Mercenaries: offence: 100 (you get your weapon training and an offensive special that go...
by Lionel
16 Oct 2019 08:43
Forum: Game - Guilds
Topic: The Guild Census
Replies: 14
Views: 1471

Re: The Guild Census

Archers

Offence: 0 Lay / -100 OCC (because you could be in any other occ instead)
Defence: 10 Lay / 20 OCC
Support: 0
Utility: 15

There you go.

Zhar wrote:
15 Oct 2019 17:52
This is great. But it seems like PoT, MM, Fire Knives, OOTS, Thieves, Tricksters and Archers do not even exist so far...
by Lionel
29 May 2019 22:21
Forum: Common Board
Topic: Global change to guild skilling
Replies: 21
Views: 2062

Re: Global change to guild skilling

@gold bezie But that particular change doesn't really make you worse compared to other guilds, does it? Since all fighter guilds with abnormally high awareness are getting it reduced to normal level. You can still join gardeners, get a shawl, a faint imbue and run around with 90+% awareness it you r...
by Lionel
29 May 2019 21:52
Forum: Common Board
Topic: Global change to guild skilling
Replies: 21
Views: 2062

Re: Global change to guild skilling

Studies of karate show monks need something japanese call unagi. It's a state of total awareness. Only by achieving true unagi can you be prepared for any danger that may befall you (sorry, couldn't help myself, hope someone gets the reference ;)) Imho between regular items, imbues, craft guilds and...
by Lionel
17 Apr 2019 17:11
Forum: Game - Equipment
Topic: charity boxes
Replies: 2
Views: 1548

Re: charity boxes

I think perma-gear is exactly the reason to care way less about quality of donations being too good. Stuff is just worth less nowaday because everything saves forever or until it breaks. Especially with weapons - either it's (close to) best in class damage wise or nondulling or it's pretty much garb...
by Lionel
29 Mar 2019 15:50
Forum: Game - Equipment
Topic: 10+ = 10+?
Replies: 2
Views: 1452

Re: 10+ = 10+?

Aren't faint skill imbues +12, not +10?

And yes, +10 skill increase would be xxx journeyman -> xxx craftsman.
by Lionel
26 Mar 2019 18:40
Forum: Game - Technical
Topic: Krynn war areas
Replies: 20
Views: 2219

Re: Krynn war areas

A more constructive question would be why is Bugs and Feature Requests subforum in web client section when 95% of issues people want to report/discuss relate to the game, not its web client.
by Lionel
19 Mar 2019 10:24
Forum: Game - Technical
Topic: Krynn war areas
Replies: 20
Views: 2219

Re: Krynn war areas

Without spoiling too much, some answers from Krynn warfare afficionado: 1) Currently Icewall respawn is broken, npcs hardly respawn at all, or at rate too low to make it conquerable. Same way you can't flip newly conquered area, because it shows there's stily tiny force present, even if it's complet...
by Lionel
09 Mar 2019 21:27
Forum: Game - Technical
Topic: Krynn war areas
Replies: 20
Views: 2219

Re: Krynn war areas

There seems to be a problem with armours that have two shapes of slots for augmentations. > exa hood This is a chainmail hood of small steel rings, designed in solamnic fashion. Upon the shoulders of the mantle, linked by chain runes inlayed with silver, you notice two empty clasps - one shaped to h...
by Lionel
01 Mar 2019 20:00
Forum: Web Client General Discussion
Topic: Health level trigger
Replies: 4
Views: 1161

Re: Health level trigger

Not familiar with this client. Can you use variables? If so, something like that: if (currentHealth != gwc.gmcp.data.character.vitals.health) { if (gwc.gmcp.data.character.vitals.health == 'feeling very well') { // do stuff } } currentHealth = gwc.gmcp.data.character.vitals.health; would let you do ...