Search found 5 matches

by Yeren
06 Jan 2020 19:47
Forum: Common Board
Topic: Changes to equipment decay implemented
Replies: 21
Views: 1274

Re: Changes to equipment decay implemented

I like the Nils idea of combat use prolongation.
Otherwise I think the stones will just go away - really no sense to invest in more than faints....

Btw I have a question. Common board says 120h combat use - then why all my items show “4 days”, even if I didn’t kill a single mouse?
by Yeren
19 Nov 2019 19:07
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 10160

Re: Perma-saving items

OR (I got this crazy idea right now)

Make all items forever non dull like in most of current games.

BUT apply a fairly high chance it breaks while equipped. Like 10% for example, hehe
by Yeren
19 Nov 2019 19:04
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 10160

Re: Perma-saving items

Hmm. Quite a discussion :) Finally. Yes the combat-use timer would be good, as it would not penalize casual players. However I agree that pure combat decay will be abused. Make all items last equal time? Like 4 armas? Purging all items from the game because a few guys have working ironstones also su...
by Yeren
18 Nov 2019 13:57
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 10160

Re: Perma-saving items

Might I add that the above solution is probably least time- and effort-consuming.

Just make all items last 2 armas, and imbued ones 2 months.

Deal done, balance and diversity back!
by Yeren
18 Nov 2019 13:47
Forum: Game - General
Topic: Perma-saving items
Replies: 121
Views: 10160

Re: Perma-saving items

Hi Arman, thanks for your update. I must say - as a fighter - the proposal is quite unfair. Why? Well, I just imbued my sword with a pronounced stone. It took me about 6 (SIX) months of more-than-casual play to gather the input stones... Now you are saying that this kind of effort will yield me just...