Search found 81 matches
- 25 Apr 2024 22:40
- Forum: General Board
- Topic: A dire warning...
- Replies: 0
- Views: 126
A dire warning...
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- 01 Mar 2024 23:45
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 77
- Views: 10817
Re: Vampires
From anyone that WAS there, was there any indication that the Nazgul was being healed by "Someone", or did his health just keep going up? If there was an indication that someone was healing him (emotes or otherwise) then you'd think they would have been prompted to find an EC/truesight it...
- 01 Mar 2024 21:38
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 77
- Views: 10817
Re: Vampires
It seems as if there may be complications/unintended implications if healing is made to trigger combat. It also makes sense that, with decent awareness, you'd notice an invisible person casting spells in the same room as you. Instead of healing/spellcasting while invis initiating combat, why not ha...
- 29 Feb 2024 13:02
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 77
- Views: 10817
Re: Vampires
Closing yet another incarnation of vamps? Would be a shame. This one seemed rather balanced until now. ** I think he means getting rid of the FBB altogether :shock: I mean spending all that time you do complaining about this getting yourself one of many sources of Truesight ;) :P But then what woul...
- 28 Feb 2024 21:06
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 77
- Views: 10817
Re: Vampires
I think he means getting rid of the FBB altogetherBudwise wrote: ↑28 Feb 2024 20:22Closing yet another incarnation of vamps? Would be a shame.TaranGoatWalker wrote: ↑28 Feb 2024 19:13We seem to be missing the obvious solution already in place.
This one seemed rather balanced until now.
**
- 27 Feb 2024 16:10
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 77
- Views: 10817
Re: Vampires
Today's lesson: Vamp spells don't stop their invisibility letting them grief others without even attacking them (staying on location and healing a mob others are trying to kill). Great guild design! end-game content for the win <3 Invisibility (whether by guild ability or through other means) break...
- 10 Jul 2023 16:15
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 63994
- 10 Jul 2023 16:11
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 63994
Re: Revisited - Equipment: Durability & Spawn Rates
You could also make all non-dulling dull, and then always have the best items on all npc's. Then we'd wear out items, but be able to go and get new stuff. Instead of wearing out the non-dull killing something 50 times without a drop. Remember - it's a game, we're supposed to play it because it's fu...
- 09 Jul 2023 21:36
- Forum: Game - Equipment
- Topic: Revisited - Equipment: Durability & Spawn Rates
- Replies: 33
- Views: 63994
Re: Revisited - Equipment: Durability & Spawn Rates
I totally agree with Tor!! Then we need to revisit held spell enhancers as well. They'll have to dull the same rate as any top tier weapons, if changes are to be made. You've been very vocal over the years about how the "other side" plays. Are you prepared for true balance or is this a &q...
- 30 Apr 2023 22:52
- Forum: Game - General
- Topic: Crowd control
- Replies: 73
- Views: 222251
Re: Crowd control
So quickly people forget that most of the best PVPers are currently in a guild that while being designed for PVP, has certain limitations on their ability to engage. The switch won't get flipped and suddenly everyone goes on a rampage. What it will mean, however, is that the danger and thrill of PV...