Search found 282 matches

by cotillion
10 Jan 2020 10:14
Forum: Common Board
Topic: Changes to equipment decay implemented
Replies: 16
Views: 879

Re: Changes to equipment decay implemented

Cotillion: But even so, that would not explain Javelin's statement that his axe has lost 22 days on only 8 real days. Even if fully used in combat it would only add 5 more days. Sounds like there is something more going on here that we need to investigate I think. I'm not sure what youre suggesting...
by cotillion
09 Jan 2020 19:52
Forum: Common Board
Topic: Changes to equipment decay implemented
Replies: 16
Views: 879

Re: Changes to equipment decay implemented

I believe there is only one expiration time which will move forward when an item is used in combat.
by cotillion
26 Dec 2019 22:47
Forum: Game - Technical
Topic: Mail archival is broken?
Replies: 2
Views: 656

Re: Mail archival is broken?

I don't think that has worked for a very long time.
It might not be possible to repair it safely...
by cotillion
18 Sep 2019 15:11
Forum: Suggestion Box
Topic: Change of herb limits?
Replies: 11
Views: 1030

Re: Change of herb limits?

nils wrote:
18 Sep 2019 14:47
Yes, please make more changes to lessen the experience of Genesis! Line them up! I can't wait to suck, it's the best ever!
Lessen? Are you saying you think the herb cooldown is great mechanic?
by cotillion
18 Sep 2019 12:40
Forum: Suggestion Box
Topic: Change of herb limits?
Replies: 11
Views: 1030

Re: Change of herb limits?

The fact that you can easily get hold of several thousand attanars is the real problem I think...
That precludes individual herbs from being very powerful

Maybe we could do something to actually have powerful rare herbs again...
by cotillion
20 Aug 2019 10:56
Forum: Game - General
Topic: New Sparkle Content
Replies: 19
Views: 3339

Re: New Sparkle Content

Question: when is the rested exp feature going to be active (or is it already?). Also, do we get any notification when we're rested and how it decays? First I've seen about this, something new? Yes, according to Gorboth's statements on the discord channel (please correct me if I misunderstood how i...
by cotillion
17 Aug 2019 13:05
Forum: Game - Guilds
Topic: Smithing
Replies: 15
Views: 1377

Re: Smithing

Whatever is done to the smiths I think an important part is to ensure that they can participate in the Genesis economy. Perhaps through hard to get materials and the ability to create items / tools which are in demand among the rest of the player base. That should be the basis of all craft guilds. C...
by cotillion
30 Jul 2019 12:27
Forum: Game - Technical
Topic: the web client and competing triggers
Replies: 2
Views: 2609

Re: the web client and competing triggers

All matching triggers should execute.
Do you have any more information on when only one triggers?
by cotillion
29 May 2019 23:12
Forum: Common Board
Topic: Global change to guild skilling
Replies: 21
Views: 2308

Re: Global change to guild skilling

Go Thieves!
by cotillion
29 May 2019 11:06
Forum: Game - General
Topic: Regarding quest experience
Replies: 29
Views: 7990

Re: Regarding quest experience

I really don't understand why it isn't a relatively quick fix to deal with those "wrong multiplier qxp people"... Would it be that hard to run through which quests a character made, and based on that give them the amount of QXP that the rest of us got? Making a character at some "preferrential" tim...