I hope to eventually be able to re-enable automatic package installation for new chars. I put it in github here:
https://github.com/genesismud/mudlet/
Search found 312 matches
- 03 Nov 2022 11:53
- Forum: Game - Technical
- Topic: Official Mudlet Package
- Replies: 13
- Views: 21720
- 01 Sep 2022 21:50
- Forum: Common Board
- Topic: Prolonged post armageddon angst
- Replies: 0
- Views: 1862
Prolonged post armageddon angst
<r><CODE><s>[code]</s>Greetings denizens The will be some maintenance done on the inner workings of the donut during this armageddon. This will result in a longer downtime than the usual instant restart. The world is expected to be back up within an hour or so if things go well. - Cotillion <e>[/cod...
- 17 Feb 2022 00:01
- Forum: Common Board
- Topic: Genesis unreachable
- Replies: 1
- Views: 1333
Genesis unreachable
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Genesis was unreachable for a bit over 4 hours today
due to some emergency work on the network at our host.
Things appear to be back to normal now.
- Cotillion
- 16 Feb 2022 18:44
- Forum: Common Board
- Topic: Downtime expected
- Replies: 0
- Views: 1158
Downtime expected
<r><CODE><s>[code]</s><i> </i>We've been informed that there will be an unscheduled emergency maintenance on the gizmos connection to the world this evening gametime. This will result in Genesis being unreachable for a period which is expected to be 30 to 60 minutes. It is unknown exactly when the d...
- 20 Oct 2021 16:34
- Forum: Game - General
- Topic: dancers and punishment for leaving
- Replies: 5
- Views: 7851
Re: dancers and punishment for leaving
Leaving the dancers does not make you any uglier than you were before you became a dancer.
- 06 Sep 2021 22:21
- Forum: Common Board
- Topic: Game crash
- Replies: 0
- Views: 3105
Game crash
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Unfortunately we've had a crash of the game. The cause was a
bad GD update earlier today. That particular bug should be
fixed now.
Sorry for the inconvenience.
- Cotillion
- 23 Aug 2021 12:50
- Forum: Common Board
- Topic: Carrying capacity and fatigue
- Replies: 7
- Views: 5465
Carrying capacity and fatigue
<r><CODE><s>[code]</s>A fix has been implemented for an issue which resulted in fatigue not being properly applied when moving in some areas for players with a low level of encumbrance. In a related change the scaling of carrying capacity spells has been adjusted to provide less absurd benefits on o...
- 20 Apr 2021 12:22
- Forum: Common Board
- Topic: Performing commands on pairs
- Replies: 0
- Views: 3057
Performing commands on pairs
<r><CODE><s>[code]</s>Greetings, A change has been implemented which might require adjustments in how you perform actions on multiple items at the same time. Previously it was possible to target several pairs of bracers by using the somewhat odd plural form 'bracerses'. From now you will instead hav...
- 24 Feb 2021 10:13
- Forum: Common Board
- Topic: Re: Imbuement Problems
- Replies: 0
- Views: 1676
Re: Imbuement Problems
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Imbuements should no longer disappear.
Affected players will have their items returned shortly.
- Cotillion
- 10 Jan 2021 22:39
- Forum: Web Client General Discussion
- Topic: Scripting a pause in triggers?
- Replies: 6
- Views: 13762
Re: Scripting a pause in triggers?
If you want to add a single pause: https://www.w3schools.com/jsref/met_win_settimeout.asp If you want to add pause between each step: https://www.w3schools.com/jsref/met_win_setinterval.asp So, for a path to execute with 1 second delays you could simply put it into an array and then iterate over it...