Search found 312 matches

by cotillion
03 Nov 2022 11:53
Forum: Game - Technical
Topic: Official Mudlet Package
Replies: 13
Views: 6039

Re: Official Mudlet Package

I hope to eventually be able to re-enable automatic package installation for new chars. I put it in github here:

https://github.com/genesismud/mudlet/
by cotillion
01 Sep 2022 21:50
Forum: Common Board
Topic: Prolonged post armageddon angst
Replies: 0
Views: 534

Prolonged post armageddon angst

<r><CODE><s>[code]</s>Greetings denizens The will be some maintenance done on the inner workings of the donut during this armageddon. This will result in a longer downtime than the usual instant restart. The world is expected to be back up within an hour or so if things go well. - Cotillion <e>[/cod...
by cotillion
17 Feb 2022 00:01
Forum: Common Board
Topic: Genesis unreachable
Replies: 1
Views: 529

Genesis unreachable

Code: Select all

Genesis was unreachable for a bit over 4 hours today 
due to some emergency work on the network at our host.

Things appear to be back to normal now.

- Cotillion

by cotillion
16 Feb 2022 18:44
Forum: Common Board
Topic: Downtime expected
Replies: 0
Views: 419

Downtime expected

<r><CODE><s>[code]</s><i> </i>We've been informed that there will be an unscheduled emergency maintenance on the gizmos connection to the world this evening gametime. This will result in Genesis being unreachable for a period which is expected to be 30 to 60 minutes. It is unknown exactly when the d...
by cotillion
20 Oct 2021 16:34
Forum: Game - General
Topic: dancers and punishment for leaving
Replies: 5
Views: 3390

Re: dancers and punishment for leaving

Leaving the dancers does not make you any uglier than you were before you became a dancer.
by cotillion
06 Sep 2021 22:21
Forum: Common Board
Topic: Game crash
Replies: 0
Views: 1425

Game crash

Code: Select all

Unfortunately we've had a crash of the game. The cause was a
bad GD update earlier today. That particular bug should be 
fixed now.

Sorry for the inconvenience.

- Cotillion
by cotillion
23 Aug 2021 12:50
Forum: Common Board
Topic: Carrying capacity and fatigue
Replies: 7
Views: 2709

Carrying capacity and fatigue

<r><CODE><s>[code]</s>A fix has been implemented for an issue which resulted in fatigue not being properly applied when moving in some areas for players with a low level of encumbrance. In a related change the scaling of carrying capacity spells has been adjusted to provide less absurd benefits on o...
by cotillion
20 Apr 2021 12:22
Forum: Common Board
Topic: Performing commands on pairs
Replies: 0
Views: 905

Performing commands on pairs

<r><CODE><s>[code]</s>Greetings, A change has been implemented which might require adjustments in how you perform actions on multiple items at the same time. Previously it was possible to target several pairs of bracers by using the somewhat odd plural form 'bracerses'. From now you will instead hav...
by cotillion
24 Feb 2021 10:13
Forum: Common Board
Topic: Re: Imbuement Problems
Replies: 0
Views: 669

Re: Imbuement Problems

Code: Select all

Imbuements should no longer disappear.
Affected players will have their items returned shortly.

- Cotillion
by cotillion
10 Jan 2021 22:39
Forum: Web Client General Discussion
Topic: Scripting a pause in triggers?
Replies: 6
Views: 4119

Re: Scripting a pause in triggers?

If you want to add a single pause: https://www.w3schools.com/jsref/met_win_settimeout.asp If you want to add pause between each step: https://www.w3schools.com/jsref/met_win_setinterval.asp So, for a path to execute with 1 second delays you could simply put it into an array and then iterate over it...