Search found 444 matches
- 05 Mar 2024 17:53
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 80
- Views: 117888
Re: Vampires
Well, I for one agree with Nerull that healing someone in pvp combat flags them for combat and reveals them. WoW, EQ etc. MM to my knowledge only have damage spells and they loose invis once they start nuking someone. Should be the same for healing, enchanting, summoning etc. Any action should reve...
- 29 Feb 2024 15:28
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 80
- Views: 117888
Re: Vampires
I hate to break it for you, TripleM and Budwise, Genesis is not a single player game. Some encounters will be tougher and sometimes players intervene in different manners. If these players would have attacked your team you would have cried and complain about that. Quite annoying behaviour to be hone...
- 18 Jan 2024 15:55
- Forum: Game - General
- Topic: memories
- Replies: 1
- Views: 6913
Re: memories
Hello Goldbezie, Not sure what the problem is here, the latest change was a huge step in the direction you vouch for. I gained many new name spots when people who hasnt played for x years and deleted players moved to the new section of the remember list. It might become a problem IF you fill all tho...
- 13 Sep 2023 20:08
- Forum: Suggestion Box
- Topic: Myth Prog Tracker
- Replies: 22
- Views: 60774
Re: Myth Prog Tracker
I would go as far as removing the rankings, maybe keep weekly based ranking on wealth, xp gain and general xp..
The new stats will make it possible to track your OWN progress and that should be all we need.
The new stats will make it possible to track your OWN progress and that should be all we need.
- 16 Jun 2023 23:11
- Forum: Game - General
- Topic: The problem with "half"
- Replies: 37
- Views: 97603
Re: The problem with "half"
As I understand it part of the reason for the change was to slow down growth, it was quite insane after the white hit change and I doubt that was the intent. So returning to old xp/hour rates is highly unlikely. Regarding halfsteps, it will not change much for me since I am used to the old ones. @Qu...
- 26 Feb 2023 11:22
- Forum: Game - General
- Topic: If I could make one wish for the future..
- Replies: 26
- Views: 34535
- 31 Dec 2022 12:37
- Forum: Land of the Immortals
- Topic: Racial stats rebalance
- Replies: 119
- Views: 648471
Re: Racial stats rebalance
I think I'll try putting up a compromise once more. A lot of people with a lot of races feel they are unduly punished here. Is the racial rebalance a good idea? In essence yes, but 25-30 years too late? A compromise to bring races closer together is to reduce racial stats by 50% 50% less plus and m...
- 31 Dec 2022 12:27
- Forum: Game - General
- Topic: Gauging..
- Replies: 32
- Views: 34473
Re: Gauging..
None of the current players reached the so called soft cap, the biggest players made progress in 20-30 min so a change slowing things down was needed.
Now we just need to adjust so smaller players grow at the same pace as before the slow combat introduction.
/Chanele
Now we just need to adjust so smaller players grow at the same pace as before the slow combat introduction.
/Chanele
- 31 Dec 2022 00:20
- Forum: Land of the Immortals
- Topic: Racial stats rebalance
- Replies: 119
- Views: 648471
Re: Racial stats rebalance
A great and needed change. I would personally go for option C with new minor differencies to races. That might require more work though so this suggestion is good enough. I have played a goblin and felt the hit when I changed race. It was like having a "free" pronounced strenght and consti...
- 16 Nov 2022 18:17
- Forum: Game - Equipment
- Topic: Enhancers
- Replies: 1
- Views: 8587
Re: Enhancers
That is one way to handle but a bad one. Rather make OCC spellcaster suffer penalty for using heavy melee enhancers, both one handed and two handed version. Solves to problem you adressed. In all honesty, I think enhancers are in a good position now. Some weapon classes could have a few more options...