Search found 354 matches

by Zar
25 Apr 2011 16:04
Forum: Game - Guilds
Topic: BDA special
Replies: 31
Views: 5085

Re: BDA special

OgreToyBoy wrote:Then go try and test the ogre special and explain why we can't hit anything as large or larger than us :lol:
Any special is better than ogres' one.
by Zar
24 Apr 2011 06:31
Forum: Game - Guilds
Topic: Morgul Mage Discussion - power, grinding, balance
Replies: 99
Views: 13701

Re: Morgul Mage Discussion - power, grinding, balance

I think MM tanking abilities can be altered by following way: Mages/clerics should be introduced penalty while wearing: - heavy armours (like platemails/scales/chainmails). if worn - casting time doubled. - bracers/gauntlets: casting time *= 1.5 - helm: hit rate rate of spell /= 1.5 due to difficult...
by Zar
23 Apr 2011 23:02
Forum: Suggestion Box
Topic: Mercenary Layman
Replies: 38
Views: 6738

Re: Mercenary Layman

Celephias wrote:
Laurel wrote:why do that? does AA lay branch cut smash/smack skill by 50%?
I believe in another thread Petros indicated as much, but perhaps I misread/misunderstood.

I understood him as AA special does half damage for layman members (with the same skill level)
by Zar
16 Apr 2011 22:09
Forum: Suggestion Box
Topic: Mortal levels
Replies: 19
Views: 4335

Re: Mortal levels

mortal and stat levels doesn't change a thing. That just a measurement thing. If we don't stat cap and/or level cap it doesn't matter if we all will be champions after greenhorne. I remember these times. You could be small champion or big champion, the only way to know your actual size is to get wiz...
by Zar
16 Apr 2011 20:08
Forum: Suggestion Box
Topic: Mortal levels
Replies: 19
Views: 4335

Re: Mortal levels

Why would we need that?
Maybe opposite?
Add one more level to mortal levels and stats?
Then even supreme myths will want grind more?
by Zar
15 Apr 2011 09:34
Forum: Game - Help
Topic: it says "advice which guilds to choose"
Replies: 23
Views: 4191

Re: it says "advice which guilds to choose"

Laurel wrote:
zar wrote:DA/KoT - pros: weapon restriction, alignment, politics.
huh?
oops mistake: not pros, cons
by Zar
15 Apr 2011 06:07
Forum: Game - Help
Topic: it says "advice which guilds to choose"
Replies: 23
Views: 4191

Re: it says "advice which guilds to choose"

If DO is out of question, I would suggest: Merc/pirate - flexibility in weapon choice, great racks - start in pirates. I loved that combo. Ogre/AA - no racks needed, but weapons and armours are very expensive. And You cannot remember a single person. DA/KoT - pros: weapon restriction, alignment, pol...
by Zar
07 Apr 2011 05:55
Forum: Suggestion Box
Topic: Breeders - lay guild suggestion/proposal/idea.
Replies: 23
Views: 4645

Re: Breeders - lay guild suggestion/proposal/idea.

Idea is great some inputs: 1. pets must be fed. So food supplies for pets can be made money burner. 2a. Pets can have short taming process. then they should not save their progress over boots. In this case power of tamed animal would depend on guild status of breed. 2b. pets can have very long tamin...
by Zar
29 Mar 2011 14:31
Forum: Game - General
Topic: New Giftgiving Option
Replies: 102
Views: 17772

Re: New Giftgiving Option

Bad change, very very bad imo, its been that way for years, its a pvp tool for the love of... Pharaxes and Seren go around botting ALL day ALL the time, that one of them got nuked is just good , or is the zero bot policy only directed to some people? If he doesent idle in stupid ass places cause Se...
by Zar
29 Mar 2011 14:29
Forum: Suggestion Box
Topic: The gladiators.
Replies: 29
Views: 5608

Re: The gladiators.

Mersereau wrote:I suggest all players get access to all skills and specials. That way everything will be balanced completely and there will never be any complaints about what guilds are over or under powered.
Better to remove all guilds, so no specials and only layman skills.
Game will become more challenging :)