Such a guild would probably pay 90% tax. It would be powerful yes, but you wouldn't grow much at all. The only issue to another player would be what that guild can do to them in a PVP setting. Gimme "Zap" special that kills everything instantly with zero cooldown and I will be ok with 99....
Supreme is too big. No new player will ever want to wait years to be able to reach max level, let alone compete with people. This is a way to balance the game, it isn't the way to grow it. Once again your stance is to play whack-a-mole on existing players. Why not boost smaller players? Easy thing ...
There were such suggestions in the past but people turned them down because it would supposedly be unfair towards the part of population that had to put in much more effort to do the same in the past. And there's another layer to that. How many myths can the game support? It could either go very we...
Problem: Quests For new players: That's is just DAMN hard. And this is MUST to have them. New player want to grow and meets myth that wants to help him... Most time he will get an advice: "Go quest" For old players: Sometimes you just get tired to Roleplay as knight and you want to do some...
i think that the reason that recovery is back is that so many players are on recovery now so removing it at once is huge blow to this part of playerbase. That was option to keep recovery for old deaths and make new ones without. But as developer, I must say to add version support to existing system ...