Search found 348 matches

by mallor
22 Jan 2018 20:40
Forum: Game - Equipment
Topic: client confusion between containers
Replies: 8
Views: 2629

Re: client confusion between containers

It gets much better when there's a pack lying on the ground, guess where all your items will go when you try to put them in pack. Therefor, a very simple and easy thing to do is buy multiple packs on bazaar and label them, then always use label name instead of "pack" or "pouch". put swords in mallor...
by mallor
22 Jan 2018 19:46
Forum: Common Board
Topic: Bounce mechanic change.
Replies: 57
Views: 5727

Re: Bounce mechanic change.

For magic guilds its a big deal. Without better bounce mechanics they can't be properly balanced. Anyway, the change is done for the better. None of the arguments outlined so far convince me otherwise. The PvE aspect is pretty obvious, however PvP is still very unclear to me. As I understand the id...
by mallor
22 Jan 2018 10:43
Forum: Web Client Bugs and Feature Requests
Topic: Only include player speech in communication window?
Replies: 41
Views: 15645

Re: Only include player speech in communication window?

I just ruin this alias every time I log on

Code: Select all

mud.Process.outgoing_gmcp("core.options",{"npc_comms":"off"});
by mallor
21 Jan 2018 02:02
Forum: Common Board
Topic: Bounce mechanic change.
Replies: 57
Views: 5727

Re: Bounce mechanic change.

I'm saying a very simple thing. Knights have horses, DA have dragons. Knights have immunity to dragonfear and anybody and their dog have fire protection nowdays. That gives then a very efficient way to nullify the caid coming from the dragon. without bouncing, how do I nullify the caid knights get ...
by mallor
20 Jan 2018 20:04
Forum: Common Board
Topic: Bounce mechanic change.
Replies: 57
Views: 5727

Re: Bounce mechanic change.

Dodging knights charge was a very common tactic since... always, now it won't work. So it puts the balance into a point where knights can dodge my dfear and dbreath and I can't dodge their charge. I would say leave PvP mechanics as they were, if this is going to change I see no point to PvP at all....
by mallor
19 Jan 2018 18:51
Forum: Common Board
Topic: Bounce mechanic change.
Replies: 57
Views: 5727

Re: Bounce mechanic change.

Do we really want a bunch of Jo-Jo's in genesis? bouncing in and out every other second. In my opinion, if you leave the room, you should be at a disadvantage. You're turning your back on someone to run away, be it strategically or not. If you want to utilize this to drag someone to a blockable roo...
by mallor
19 Jan 2018 18:44
Forum: Common Board
Topic: Bounce mechanic change.
Replies: 57
Views: 5727

Re: Bounce mechanic change.

While this makes sense, it raises some questions. 1. This will obviously benefit supermyths, us little guys could at least pose some competition, by spending x10 time in process, now it won't be possible at all. 2. This will obviously benefit guilds with faster special prep time, since cooldown wil...
by mallor
19 Jan 2018 18:41
Forum: Common Board
Topic: Bounce mechanic change.
Replies: 57
Views: 5727

Re: Bounce mechanic change.

Mallor, not exactly. Look at firts post in the topic: "Specials won't be affected when chasing a foe, so should not impact hunting practices." What about the "foe" that is being "chased"? If I leave the room first I'm screwed? That's how PvP is going to work now? If I am reading the post correctly,...
by mallor
19 Jan 2018 18:37
Forum: Game - Help
Topic: Death recovery-- help needed
Replies: 11
Views: 2806

Re: Death recovery-- help needed

Size is very non-deterministic, depends on your stat focus a lot. I don't think recovery is calculated towards your size. Most likely it remembers the amount of XP you've lost and ends when you gain the same amount of XP you've lost. I've recovered several times, one back to myth, in all the cases w...
by mallor
18 Jan 2018 22:38
Forum: Suggestion Box
Topic: A slight change in vanquishers rankings
Replies: 1
Views: 650

A slight change in vanquishers rankings

How about calculating the nominal combat XP there, instead of XP after applying brutality? Right now it's only an indicator that the player on top is on recovery.
BORING!