Search found 271 matches

by Amorana
11 Feb 2015 00:04
Forum: Game - General
Topic: Botting
Replies: 194
Views: 20829

Re: Botting

And you think it will be less boring by taking away one of the bigger enjoyments that these types of players get out of the game (growing bigger)? And if it will become more boring what will happen? We will lose 3-6 huge players who do nothing in game except getting EQ for themselves and grind all ...
by Amorana
10 Feb 2015 22:50
Forum: Game - General
Topic: Botting
Replies: 194
Views: 20829

Re: Botting

Snowrose wrote:its gotta be pritty borring anyhow to keep leveling indefinatly with only the toplists to motivate
And you think it will be less boring by taking away one of the bigger enjoyments that these types of players get out of the game (growing bigger)?
by Amorana
08 Feb 2015 05:15
Forum: Common Board
Topic: Levels List Update Event
Replies: 20
Views: 5537

Re: Levels List Update Event

the contest is a bit unclear what you want. If you just want ideas for synonyms im sure forums would have happily brainstormed for you. Any and all feedback on the levels and descriptive values are welcome. It's not just about synonyms, but also about the concepts of the levels as such, their order...
by Amorana
30 Jan 2015 22:41
Forum: Web Client Bugs and Feature Requests
Topic: Scrollback
Replies: 5
Views: 1526

Re: Scrollback

I was just about to post on this, and another issue that is somewhat related. With Internet Explorer version 11, I cannot copy and paste from the main portion of the mud Window. If there is a reason that I need to copy the events of something (for a log) it is impossible to do so. (This, as you said...
by Amorana
30 Jan 2015 03:10
Forum: Common Board
Topic: Quest Reform
Replies: 52
Views: 11560

Re: Quest Reform

...just to further point out that some people prefer questing... Until they run into the syntactic nightmare that exists in some of the quests here perhaps... I have been questing exclusively now for 3 weeks, and off and on for a couple weeks before that. I can say, unequivocally, that more than ha...
by Amorana
25 Jan 2015 23:34
Forum: Game - General
Topic: Inappropriate Character Names?
Replies: 11
Views: 3075

Re: Inappropriate Character Names?

Relax. They'll be dealt with. I'm not unrelaxed, Cot. I simply asked a question. It just seems to me that we should have some sort of filtering in place to prevent this. I get that a name like Poohfactory might be hard to filter and might require intervention, but I would think that I would be bloc...
by Amorana
25 Jan 2015 23:23
Forum: Game - General
Topic: Inappropriate Character Names?
Replies: 11
Views: 3075

Re: Inappropriate Character Names?

As much as I appreciate having new characters about, are we going to do anything about some of the more inappropriate character names about? Like I said, I love new players, but are we really going to allow names like "Twatbad" and "Poohfactory" to continue? It's unlikely people with such names wil...
by Amorana
25 Jan 2015 19:45
Forum: Game - General
Topic: Inappropriate Character Names?
Replies: 11
Views: 3075

Inappropriate Character Names?

As much as I appreciate having new characters about, are we going to do anything about some of the more inappropriate character names about?

Like I said, I love new players, but are we really going to allow names like "Twatbad" and "Poohfactory" to continue?
by Amorana
23 Jan 2015 04:13
Forum: Common Board
Topic: Saving and quitting
Replies: 5
Views: 2023

Re: Saving and quitting

I mailed Mercade about it, but just so others know... When I do this currently, I drop all of my herbs and other components. My first mail, Mercade responded that it was just because I was logged in when the change was implemented. However after reading the mail, I gave it another try, and I still d...
by Amorana
04 Nov 2014 17:02
Forum: Suggestion Box
Topic: Level Restrictive Areas/Discipline
Replies: 24
Views: 4857

Re: Level Restrictive Areas/Discipline

Give people a reason to have to pay attention instead of setting scripts and watching tv. The problem is, in my mind, that we'll never get to a level where things are not scriptable. In a MUD environment, it's simple in/out... a logical progression of how things work, things can be accounted for. I...