Search found 179 matches
- 01 Mar 2024 13:58
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 80
- Views: 141666
Re: Vampires
You said "sohm + layman healing lol". It can be interpreted that the healing is weaker than what is given in the vampires, or that just because it's a caster, or sohm in this case, its for some reason worse off when it comes to healing npcs others are fighting? The main issue here is fight...
- 01 Mar 2024 12:42
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 80
- Views: 141666
Re: Vampires
So, we can establish that this door swings both ways. Undeads healing undeads for the sake of griefing Living healing living for the sake of griefing if we take items out of the equation then 'both ways' = vamps vs sohm + healing layman lol cause vamps are the only guild to combine wizard spells (i...
- 01 Mar 2024 00:16
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 80
- Views: 141666
Re: Vampires
So, we can establish that this door swings both ways. Undeads healing undeads for the sake of griefing Living healing living for the sake of griefing The living has access to much stronger heals for this purpose though, and I believe majority of the best stuff in the game are on...living npcs. This ...
- 29 Feb 2024 21:35
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 80
- Views: 141666
Re: Vampires
This is not related to Vampires. Any guild that can sport x ability + any heal, layman or otherrwise, will be able to do this - it's a general magic library issue. :roll: this statement is not true for this particular mob :geek: Its not possible for other guilds to heal living npcs while invis, doi...
- 29 Feb 2024 21:21
- Forum: Game - Guilds
- Topic: Vampires
- Replies: 80
- Views: 141666
Re: Vampires
This is not related to Vampires.
Any guild that can sport x ability + any heal, layman or otherrwise, will be able to do this - it's a general magic library issue.
Any guild that can sport x ability + any heal, layman or otherrwise, will be able to do this - it's a general magic library issue.

- 07 Feb 2024 14:16
- Forum: Game - General
- Topic: Darkness.
- Replies: 29
- Views: 67628
Re: Darkness.
You will beat most players with darkness with 2 white torches, or 1 great lamp, or an oots light spell. For the exceptions, which is very rare, 4 white torches or 2 great lamps will suffice. I've tried these fantastic torches and here is my result. Most people actually carry more darkness than torc...
- 06 Jan 2024 17:31
- Forum: Game - General
- Topic: Darkness.
- Replies: 29
- Views: 67628
Re: Darkness.
You will beat most players with darkness with 2 white torches, or 1 great lamp, or an oots light spell.
For the exceptions, which is very rare, 4 white torches or 2 great lamps will suffice.
For the exceptions, which is very rare, 4 white torches or 2 great lamps will suffice.
- 04 Jan 2024 00:54
- Forum: Game - General
- Topic: Darkness.
- Replies: 29
- Views: 67628
Re: Darkness.
Its in the game, available.

- 02 Jan 2024 02:33
- Forum: Game - General
- Topic: Darkness.
- Replies: 29
- Views: 67628
Re: Darkness.
Here is one out of my ass. Remove all items for darkness and light. Make global darkness and daylight. Day and night time. So the evil doers can stalk the night and the holy ones can prowl the day. If you want to see in the dark, bring a lamp. otherwise *A Dark room* Cheers. Hey bud! Im one of the ...
- 11 Mar 2023 21:26
- Forum: Game - General
- Topic: If I could make one wish for the future..
- Replies: 26
- Views: 36015
Re: If I could make one wish for the future..
There are atleast 2 ways to protect newbie areas, or areas designated for players within certain sizeranges: 1. Ensure that monsters dont give xp to players with avg size over x. This can be binary, or analog like regular mmo's handle their mobs. 2. Players over x average can't access y area. We can...