Search found 179 matches

by Nerull
01 Mar 2024 13:58
Forum: Game - Guilds
Topic: Vampires
Replies: 80
Views: 141666

Re: Vampires

You said "sohm + layman healing lol". It can be interpreted that the healing is weaker than what is given in the vampires, or that just because it's a caster, or sohm in this case, its for some reason worse off when it comes to healing npcs others are fighting? The main issue here is fight...
by Nerull
01 Mar 2024 12:42
Forum: Game - Guilds
Topic: Vampires
Replies: 80
Views: 141666

Re: Vampires

So, we can establish that this door swings both ways. Undeads healing undeads for the sake of griefing Living healing living for the sake of griefing if we take items out of the equation then 'both ways' = vamps vs sohm + healing layman lol cause vamps are the only guild to combine wizard spells (i...
by Nerull
01 Mar 2024 00:16
Forum: Game - Guilds
Topic: Vampires
Replies: 80
Views: 141666

Re: Vampires

So, we can establish that this door swings both ways. Undeads healing undeads for the sake of griefing Living healing living for the sake of griefing The living has access to much stronger heals for this purpose though, and I believe majority of the best stuff in the game are on...living npcs. This ...
by Nerull
29 Feb 2024 21:35
Forum: Game - Guilds
Topic: Vampires
Replies: 80
Views: 141666

Re: Vampires

This is not related to Vampires. Any guild that can sport x ability + any heal, layman or otherrwise, will be able to do this - it's a general magic library issue. :roll: this statement is not true for this particular mob :geek: Its not possible for other guilds to heal living npcs while invis, doi...
by Nerull
29 Feb 2024 21:21
Forum: Game - Guilds
Topic: Vampires
Replies: 80
Views: 141666

Re: Vampires

This is not related to Vampires.

Any guild that can sport x ability + any heal, layman or otherrwise, will be able to do this - it's a general magic library issue. :roll:
by Nerull
07 Feb 2024 14:16
Forum: Game - General
Topic: Darkness.
Replies: 29
Views: 67628

Re: Darkness.

You will beat most players with darkness with 2 white torches, or 1 great lamp, or an oots light spell. For the exceptions, which is very rare, 4 white torches or 2 great lamps will suffice. I've tried these fantastic torches and here is my result. Most people actually carry more darkness than torc...
by Nerull
06 Jan 2024 17:31
Forum: Game - General
Topic: Darkness.
Replies: 29
Views: 67628

Re: Darkness.

You will beat most players with darkness with 2 white torches, or 1 great lamp, or an oots light spell.

For the exceptions, which is very rare, 4 white torches or 2 great lamps will suffice.
by Nerull
04 Jan 2024 00:54
Forum: Game - General
Topic: Darkness.
Replies: 29
Views: 67628

Re: Darkness.

OgreToyBoy wrote:
03 Jan 2024 17:01
Quantum wrote:
03 Jan 2024 13:57
I thought I'd tried all of them. Where did you find this magical wizard only lamp that we all want?
Haha, we were all thinking it :lol:
Its in the game, available. :)
by Nerull
02 Jan 2024 02:33
Forum: Game - General
Topic: Darkness.
Replies: 29
Views: 67628

Re: Darkness.

Here is one out of my ass. Remove all items for darkness and light. Make global darkness and daylight. Day and night time. So the evil doers can stalk the night and the holy ones can prowl the day. If you want to see in the dark, bring a lamp. otherwise *A Dark room* Cheers. Hey bud! Im one of the ...
by Nerull
11 Mar 2023 21:26
Forum: Game - General
Topic: If I could make one wish for the future..
Replies: 26
Views: 36015

Re: If I could make one wish for the future..

There are atleast 2 ways to protect newbie areas, or areas designated for players within certain sizeranges: 1. Ensure that monsters dont give xp to players with avg size over x. This can be binary, or analog like regular mmo's handle their mobs. 2. Players over x average can't access y area. We can...