Search found 95 matches

by Nerull
02 Jul 2020 21:44
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 76
Views: 6495

Re: Fact-checking and critical thinking

A wizard don't necessarily need to min-max anything to achieve good results - it's more about design, playability, luck and player interest since the difference between a "min-maxed" guild vs one that is not, is often small or insignificant. Size, and gear loadout probably matters much more. Luckil...
by Nerull
02 Jul 2020 21:00
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 76
Views: 6495

Re: Fact-checking and critical thinking

1a; Evil side lacked a rogue guild, hence the existence of this guild. Thematics, you might read about them in Sparkle library. 1b: I guess you have to ask the members about this. 2: All guilds follow certain caid limitations. FK don't break this general rule or limitation. 3: I guess you need to i...
by Nerull
02 Jul 2020 19:29
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 76
Views: 6495

Re: Fact-checking and critical thinking

1a -> what's the point/idea of this guild? 1b -> how many assassinations (npc-excluded) were performed already? 2 -> how it's possible that non-fighter guild have so high melee-dmg output (are there no CAID limitations after all)? 3 -> are there any race restrictions in this guild (goblin* assassin...
by Nerull
02 Jul 2020 18:27
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 76
Views: 6495

Re: Fact-checking and critical thinking

Hi, I am the one who designed and coded the Fire Knifes of Faerun. Feel free to ask me any questions about the guild in this thread - why it was created and whatever else you wish to know. Hopefully, it will help diminishing some of the conspiracy theories (if any) connected to that guild in particu...
by Nerull
10 Jun 2020 00:16
Forum: Game - Guilds
Topic: plexus
Replies: 59
Views: 6280

Re: plexus

What about other specials that doesn't stun? Would that work? Like, if you cant stun somebody, then maybe the special could use an alternative routine to inflict damage instead (so the special isnt wasted)?
by Nerull
28 May 2020 21:39
Forum: Suggestion Box
Topic: Evil cities
Replies: 67
Views: 3681

Re: Evil cities

from one of my most-referenced threads on this forum: ("Where to grind on which level?") Myth Trolls, Terel (evil) Trolls, Mithas (evil) Minotaurs, Ice Wall (evil) Elves, Qualinost (good) Ents, Fangorn Forest, Gondor (good) Ghastly Keep, Terel (neutral) though it's more like: Myth Trolls, Terel (ev...
by Nerull
28 May 2020 16:04
Forum: Suggestion Box
Topic: Evil cities
Replies: 67
Views: 3681

Re: Evil cities

How many endgame grinders are goodaligned?
by Nerull
27 May 2020 12:47
Forum: Suggestion Box
Topic: Evil cities
Replies: 67
Views: 3681

Re: Evil cities

I don't think we can just radically shift the grinders from their current position without shooting ourselves in the leg, That...is short-sighted. If we truly wish to ensure that the competition can't use our grinder, then we must create new ones, in a balanced fasion, to replace the lost xp-footpri...
by Nerull
26 May 2020 19:57
Forum: Suggestion Box
Topic: Evil cities
Replies: 67
Views: 3681

Re: Evil cities

Sure Nerull, and like I said earlier in the thread I am fine with this change if the AoB crew agrees. I can't think of anything negative with it (except "realism" take a hit, which I am fine with in this case), but are there any other negative side effects from doing this? Is there something we hav...
by Nerull
26 May 2020 14:39
Forum: Suggestion Box
Topic: Evil cities
Replies: 67
Views: 3681

Re: Evil cities

What if....alignment did degrade the same for both and evil (slow degradation for goodies like it's for evils)? Wouldn't that solve this issue since now both would be equally fair on the alignment question? (number of goodies vs evil grinders excluded).