Search found 95 matches

by Nerull
02 Oct 2018 16:49
Forum: Game - General
Topic: If the game were nerfed ...
Replies: 114
Views: 17022

Re: If the game were nerfed ...

A flat nerf back to .37% will potentially break a few guilds that might be hurled into a totally unplayable state.

So it's important that we evaluate every step of the process and maybe prepare some post-hoc actions should stuff emerge from the potential pitfall.
by Nerull
19 Sep 2018 13:28
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21110

Re: What should a guild have for it's type?

A few problems I foresee with just nerfing the specials: The current level of the specials and the power they give a player is also one of the reasons, if not 'the' reason people are supermyths today. If we nerf the specials back to original state, it invokes probably major issues.: 1. Old small pla...
by Nerull
18 Sep 2018 21:57
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21110

Re: What should a guild have for it's type?

What happens when players realize they can never match the current size of the players running around that did benefit of this bug?
by Nerull
09 Sep 2018 14:34
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21110

Re: What should a guild have for it's type?

For this to work, a global nerf on speed must be applied. This means all guilds (yes, occ and laymans) with that kind of spell must take a considerable hit, in percentage relative to their defined power. I predict that if this was done, the majority of players being unhappy about this would not be i...
by Nerull
09 Sep 2018 13:47
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21110

Re: What should a guild have for it's type?

The latter argument of yours, if true, would also include all the rest of the layman caster options. Warlocks are not the strongest lay caster in either of the categories you now mentioned, which is worth to contemplate about. ;) The latter argument of mine apply only to Warlocks and EW - after who...
by Nerull
08 Sep 2018 14:02
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21110

Re: What should a guild have for it's type?

Kvator, it appears to me that you think "switching" stance is somehow an advantage over a guild that immediately balances the power of the spell based on the criterias of what spells are active? The forced switching is inferior to any guild that autobalances because the switch requires you to sacri...
by Nerull
07 Sep 2018 23:03
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21110

Re: What should a guild have for it's type?

Kvator, it appears to me that you think "switching" stance is somehow an advantage over a guild that immediately balances the power of the spell based on the criterias of what spells are active? The forced switching is inferior to any guild that autobalances because the switch requires you to sacrif...
by Nerull
07 Sep 2018 17:58
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21110

Re: What should a guild have for it's type?

Kvator, by your own admission and others here, both of the guilds you listed up guilds offer a variant of the core effects I mentioned with the exception of haste, which are presented in only one. A casterguild may have some, or even more core effects in their arsenal, depenting on design and intent...
by Nerull
07 Sep 2018 15:10
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21110

Re: What should a guild have for it's type?

All spells using the new magic system is using the same spell library/standard templates, so in a sense, they are all copy/paste. A nuke is a nuke, a heal is a heal, haste is haste and so forth, an inevitable fact in a standardized and modern system. yes ofc - but the problem is that the 'core' set...
by Nerull
07 Sep 2018 14:29
Forum: Game - Guilds
Topic: What should a guild have for it's type?
Replies: 149
Views: 21110

Re: What should a guild have for it's type?

Nerf both EW and Warlocks! (honestly nerfing EW was quite sensible way to approach this issue. Instead it was copy-pasted to new guild to please some pretty vocal members of Genesis community) Its actually not a copy paste, alot of spells that are not in EW and vice versa, and the document of balan...