Search found 586 matches

by Arman
06 Sep 2020 15:19
Forum: Game - Guilds
Topic: Master of all trades, but jack of none?
Replies: 54
Views: 6302

Re: Master of all trades, but jack of none?

Nils, I am open to discuss the point of versatility vs specialisation for layman guilds and how it could evolve. Changes were made to layman guilds when I did the relatively recent global review. A purely offensive or defensive layman melee guild could make use of their full combat aid cap for their...
by Arman
29 Aug 2020 15:16
Forum: Common Board
Topic: Throtl Pass open
Replies: 0
Views: 940

Throtl Pass open

<r><CODE><s>[code]</s>Greetings mortals! Sitting between the Eastern Solamnian Plains, Estwilde, and the Taman Busuk Mountain range is the Stormshire forest and the Throtyl moors. These lands are now open, allowing direct access by foot to the dark port city of Sanction. Travel with caution though! ...
by Arman
24 Aug 2020 02:53
Forum: Game - General
Topic: medallion necromancer raumdor
Replies: 32
Views: 3112

Re: medallion necromancer raumdor

I think the immortals should boost the number of people players can remember.
by Arman
13 Aug 2020 15:37
Forum: Common Board
Topic: Changes to ogre weapons
Replies: 20
Views: 2555

Re: Changes to ogre weapons

TaranGoatWalker wrote:
11 Aug 2020 21:38
may i ask what will be done to thesledghemmaer when wieldedbynon ogres?
They'll be less good than when wielded by ogres.
by Arman
13 Jul 2020 04:51
Forum: Game - General
Topic: Autosneak
Replies: 17
Views: 2634

Re: Autosneak

Cot is working on re-doing the stealth system at the moment.

Having a global auto sneak is something on the 'to do' list.
by Arman
10 Jul 2020 11:39
Forum: Common Board
Topic: Changes to ogre weapons
Replies: 20
Views: 2555

Changes to ogre weapons

<r><CODE><s>[code]</s>Hi all, An issue that has been progressively growing in the realms is the pervasive increase in non-ogre use of ogre weapons, in particular the 'sledgehammer of the colossus'. These weapons are a heavily taxed feature of the ogre Army of Darkness guild, and the intent wasn't fo...
by Arman
09 Jul 2020 05:46
Forum: Game - Guilds
Topic: DO Flavour
Replies: 4
Views: 951

Re: DO Flavour

We are working on a solution to phase out the use of shields for monks. Ckrik's activity has gone through the roof recently, and it wouldn't surprise me if we see changes in the near future. Definitely before xmas! (tm)
by Arman
05 Jul 2020 06:57
Forum: Game - Help
Topic: Help for player returning after a long time
Replies: 7
Views: 1407

Re: Help for player returning after a long time

I'd suggest creating a new character and running through the 'new' tutorial. It is a lot of fun, and will expose you to not just the old commands you have forgotten but also a lot of the new stuff that has been introduced. It isn't the same Genesis :)
by Arman
29 Jun 2020 07:20
Forum: Common Board
Topic: Adjustment to spell effects postponed
Replies: 26
Views: 3535

Re: Adjustment to spell effects postponed

I hate to sound impatient, but with this matter it is a bit hard not to be. How long does such a test usually take? And how is it going with it? I am looking very much forward to see how it will change things. And I think it is wonderful it is being looked at. We haven't started testing. The 'kit' ...
by Arman
13 Jun 2020 06:56
Forum: Common Board
Topic: Adjustment to spell effects postponed
Replies: 26
Views: 3535

Re: Adjustment to spell effects postponed

Thalric wrote:
12 Jun 2020 07:57
As in it is about to start, or almost finished?
About to start.