Search found 580 matches

by Kvator
29 Feb 2024 21:22
Forum: Game - Guilds
Topic: Vampires
Replies: 80
Views: 140563

Re: Vampires

Nerull wrote:
29 Feb 2024 21:21
This is not related to Vampires.

Any guild that can sport x ability + any heal, layman or otherrwise, will be able to do this - it's a general magic library issue. :roll:
this statement is not true for this particular mob :geek:
by Kvator
28 Feb 2024 14:42
Forum: Game - Guilds
Topic: Vampires
Replies: 80
Views: 140563

Re: Vampires

Hektor wrote:
28 Feb 2024 13:37
but in all fairness this is nothing new as I understand it. Correct me if I am wrong.
'normal' heals doesn't work on this particular mob (Nazgul)

so in that case it's something new (duno if death spells casted on nazgul would trigger combat)
by Kvator
27 Feb 2024 18:18
Forum: Game - Guilds
Topic: Vampires
Replies: 80
Views: 140563

Re: Vampires

Today's lesson: Vamp spells don't stop their invisibility letting them grief others without even attacking them (staying on location and healing a mob others are trying to kill). Great guild design! end-game content for the win <3 Invisibility (whether by guild ability or through other means) break...
by Kvator
27 Feb 2024 12:53
Forum: Game - Guilds
Topic: Vampires
Replies: 80
Views: 140563

Re: Vampires

Today's lesson: Vamp spells don't stop their invisibility letting them grief others without even attacking them (staying on location and healing a mob others are trying to kill). Great guild design! end-game content for the win <3 (being unscry'able is also nice, but I guess something has to offset ...
by Kvator
24 Jan 2023 11:38
Forum: Common Board
Topic: New stat levels
Replies: 8
Views: 11715

Re: New stat levels

Idea itself is good, but the choice of descriptions seems pretty odd to me (name-wise and order-wise). Maybe instead of: Epic -> Immortal -> Supreme -> Extraordinary -> Incredible -> Unbelievable -> Miraculous - Impossible. go something like: Extraordinary -> Incredible -> Epic -> Miraculous -> Lege...
by Kvator
14 Jan 2023 13:30
Forum: Land of the Immortals
Topic: Race change further explained
Replies: 22
Views: 55104

Re: Race change further explained

Cherek wrote:
14 Jan 2023 13:17
Kvator: Wiz and...
and get denied as a well-known Genesis criminal :)
by Kvator
14 Jan 2023 13:02
Forum: Land of the Immortals
Topic: Race change further explained
Replies: 22
Views: 55104

Re: Race change further explained

The Inventors have a design problem. It implied a significant GM involvement - each "invention" is another piece of code that has to be written and approved on the admin level. That's why "projects" and "titles" get stalled. I think we have an active admin these days t...
by Kvator
12 Jan 2023 19:12
Forum: Land of the Immortals
Topic: Race change further explained
Replies: 22
Views: 55104

Re: Race change further explained

Cherek wrote:
10 Jan 2023 09:09
Gnomes are the only race that will find themselves a tiny bit smaller in total. .
You really need to consider turning Gnomish Inventors into proper layman guild to offset that dramatic change :(

Gnome lives matter!

#GLM
by Kvator
02 Jan 2023 02:08
Forum: Land of the Immortals
Topic: Racial stats rebalance
Replies: 119
Views: 667060

Re: Racial stats rebalance

This does not infer that there are no evil goblins, just that the 6 players in top 20 that I mentioned are not. Is that more correct? but what's your point there? - all evils can kill evil grind areas np while in some good guilds (Knights, OotS) you can get screwed after killing single good-aligned...
by Kvator
02 Jan 2023 00:44
Forum: Land of the Immortals
Topic: Racial stats rebalance
Replies: 119
Views: 667060

Re: Racial stats rebalance

Also from the same post by cherek - Looking at the goblin population, the vast majority seem to be goodaligned. I do not know the entire population, but from the rankings there is one evil - Cassius. On the good side you have Zhabou, Bonk, Madmanmat, Quantum and Seren. A 5 to 1 factor of goodies. W...