Search found 580 matches

by Kvator
01 Jan 2023 17:45
Forum: Land of the Immortals
Topic: Racial stats rebalance
Replies: 119
Views: 667416

Re: Racial stats rebalance

Nerull wrote:
01 Jan 2023 11:14
I can assure you that vampires are within regular limitations when it comes to caid.

ahahahhahahaha no.2

noone doubt it

we also know that caid is this magic error-free formula that we can always rely on!
by Kvator
01 Jan 2023 17:42
Forum: Land of the Immortals
Topic: Racial stats rebalance
Replies: 119
Views: 667416

Re: Racial stats rebalance

How about leaving goblin stats in the game as they are, but then goblins can't pvp. Goblins can't attack other players and other players can't attack goblins. If you want to grind, go goblin. If you want to pvp, go vampire. And the rest is RP choices? hahahahahhaa the whole setup of anti-vampire se...
by Kvator
23 Nov 2022 02:07
Forum: Game - General
Topic: [POLL] New mortal levels
Replies: 35
Views: 33891

Re: [POLL] New mortal levels

These aren't that special. And yes, those players claim, this ever so slight bonus in combat xp is our reward for sticking around for thirty years. Then they are not telling the (whole) truth. This bonus was mainly for being in the right place at the right time (withing those 30 years) and was the ...
by Kvator
17 Nov 2022 19:38
Forum: Game - General
Topic: [POLL] New mortal levels
Replies: 35
Views: 33891

Re: [POLL] New mortal levels

Would be a bad analogy if QXP gave special benefits, or those quests' items would still be around (e.g. the dusty tome). But it all boils down to xp. qxp gives special benefits (when compared to other types of xp): - can't be removed (via standard means) - make you earn combat xp faster (and thus h...
by Kvator
16 Nov 2022 02:56
Forum: Game - General
Topic: [POLL] New mortal levels
Replies: 35
Views: 33891

Re: [POLL] New mortal levels

Some people say: we work hard enough to become that big, we shouldn't be nerfed. They have a point. Some people say, though: we have been sticking around for long enough to gain that extra QXP, we shouldn't be nerfed there. They have a point, but still got nerfed. 1 - getting combat xp of biggest m...
by Kvator
06 Jun 2022 20:43
Forum: Keeper's Korner
Topic: Fact-checking and critical thinking
Replies: 99
Views: 218567

Re: Fact-checking and critical thinking

- Yes, undeads do have another benefit when fighting the nazgul, but he is definitely not an easy boss for them either. This thread is called 'fact-checking'? Undeads basically have in-built counter to the only* thing that's problematic with Nazgul (for myth+ players - which is pretty standard leve...
by Kvator
31 Mar 2022 18:00
Forum: Game - General
Topic: Attention Players!
Replies: 4
Views: 2764

Re: Attention Players!

Does this 'goddexx' originate from Choroszcz?
by Kvator
28 Dec 2021 15:32
Forum: Suggestion Box
Topic: MAKE GNOMES GREAT AGAIN
Replies: 0
Views: 14199

MAKE GNOMES GREAT AGAIN

Sooo just got an idea a while ago Why not add standard gnome racial stuff into krynn race guild and change Gnomish Inventors into proper layman guild with inventions that actually boost ur combat (and non-cobat as well maybe) capabilities with things like (just a few quick examples): - adding some m...
by Kvator
19 Apr 2021 16:29
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 65102

Re: Underlying cause and proposed solution to broken trust

Rache, Yeren - I guess that you confuse weapon skills that you can train in around 50% racials with combat skills (and acrobat is legit 'combat skill' nowadays) that can be trained only in Red Fang. - ok after second check it seems like you can also train defence above AG level in Amazons and Thanar...