Search found 91 matches

by morgzaash
19 Mar 2018 19:02
Forum: Suggestion Box
Topic: Combat speed
Replies: 17
Views: 2818

Re: Combat speed

Great and thank you for coding it.
Now we know there's no speed like elemental speed ;)
by morgzaash
03 Mar 2018 12:20
Forum: Common Board
Topic: Tharkadan mountain pass open!
Replies: 41
Views: 4923

Re: Tharkadan mountain pass open!

I wonder where would be genesis without Arman ... ?
Great job ! We DO appreciate the work you do for our fun !
by morgzaash
21 Feb 2018 12:04
Forum: Game - General
Topic: Term Limits on Guild Leaders
Replies: 30
Views: 3796

Re: Term Limits on Guild Leaders

Because some corruption actually HURT the game people play? It's good if people have a way of intervening, like regular votes or even assassination to get rid of said asshats that hurt the guilds and the game.(Cheers to you Einar!) Now look at guilds like Neidar. No term limits, no idle timer.. No ...
by morgzaash
15 Feb 2018 19:57
Forum: Game - Technical
Topic: Yet another package for mudlet users (alpha)
Replies: 11
Views: 3908

Re: Yet another package for mudlet users (alpha)

Great work but WaitForShip of mine work on triggers too, without #wait. Let me explain again (i am terribly at explaining things) : I want scipt that . Do_path to the place where _might be some NPC, I want to kill them all if thats possible (theres noone killing them) and do my way back , wait 2 sec...
by morgzaash
15 Feb 2018 16:45
Forum: Game - Technical
Topic: Yet another package for mudlet users (alpha)
Replies: 11
Views: 3908

Re: Yet another package for mudlet users (alpha)

Thanks but i don't see possibility to tempTimer after unknow time. I want to do something like : WaitForShip /unknow time, i just wait until it comes, set in, and then run rest after i disembark go_path /simple path do_something #wait 2000 /my do_something starts a command that allow me to move on a...
by morgzaash
14 Feb 2018 21:21
Forum: Game - Technical
Topic: Yet another package for mudlet users (alpha)
Replies: 11
Views: 3908

Re: Yet another package for mudlet users (alpha)

Looks you're good with mudlet so got a question :
i use zmud and command i use there and the one i could not find in mudlet is : #WAIT (not #alarm).
Is there in mudet something like #wait that not just delay commands after but stops everything after it ?
by morgzaash
04 Feb 2018 11:57
Forum: Game - Help
Topic: Where to grind on which level?
Replies: 157
Views: 71378

Re: Where to grind on which level?

Red fang training camp made by Zignur is great Great Adventurer-Expert area.
The Kabal guards are boosted as well and fit Rising Hero-Titan/Champion-Legend ....

And dark Elves/Ogres are no longer "not for mages" ?
by morgzaash
04 Feb 2018 11:48
Forum: Game - General
Topic: Calof/Baxter alignment?
Replies: 69
Views: 7814

Re: Calof/Baxter alignment?

Yes. I do see conspiracy here. From official list : Champion-Legend War Areas, Krynn/Ansalon (good/evil) Ogres and Dark Elves, Avenir (neutral?) (for melee players only) Orcs, Shades, Vampires, Faerun (evil) Trolls, Neraka (evil) Myth Trolls, Terel (evil) Trolls, Mithas (evil) Minotaurs, Ice Wall (...
by morgzaash
31 Jan 2018 21:44
Forum: Game - General
Topic: Calof/Baxter alignment?
Replies: 69
Views: 7814

Re: Calof/Baxter alignment?

Getting both : holy/damned is about as hard for both sides but as neutral I must say : getting "holy" seems to be bit more an adventure. Not sure if getting "damned" was an "wanna to" or DAs have to be damned (not just evil) this time. But I am pretty sure Syrk misses few spots where he easly can br...
by morgzaash
24 Jan 2018 15:56
Forum: Land of the Immortals
Topic: Magic Map Additions
Replies: 171
Views: 49292

Re: Magic Map Additions

Guess TrollShaws may have some bug : location 2w,2n and 2w,2n,ne from enterance is the buggy on map ?