Search found 285 matches

by Drazson
12 Mar 2020 19:04
Forum: Land of the Immortals
Topic: Musing changes to guild recruitment restrictions
Replies: 36
Views: 1028

Re: Musing changes to guild recruitment restrictions

I believe the nerf-hammer should drop on our heads, happy to see it picked up again. I doubt it will ever happen without causing some ruckus so just make it happen "now" with some few adjustments, in my opinion. Introduce an additional team experience bonus to compensate or even over-compensate to k...
by Drazson
02 Mar 2020 17:01
Forum: Web Client Bugs and Feature Requests
Topic: Session - Triggers
Replies: 3
Views: 311

Re: Session - Triggers

Ah, that's awesome :) Thank you
by Drazson
01 Mar 2020 12:14
Forum: Land of the Immortals
Topic: Musing changes to guild recruitment restrictions
Replies: 36
Views: 1028

Re: Musing changes to guild recruitment restrictions

Interesting notion. However, I am considering the example of Calians who are free to join already and have restrictions until somebody promotes you let's say. The inactivity of the people who can give you access to the rest of the guild in that free-to-join case can make anyone despair that they'll ...
by Drazson
28 Feb 2020 23:47
Forum: Game - General
Topic: How do you 'view' Genesis?
Replies: 9
Views: 344

Re: How do you 'view' Genesis?

Same as Nils, much less experienced. The only area which was ever *really* different was the Tutorial, and it was the case not just the first time but for every single character I've played.
by Drazson
22 Feb 2020 18:54
Forum: Suggestion Box
Topic: Option to mute NPC communications
Replies: 1
Views: 762

Option to mute NPC communications

Lately, somebody shared a way to keep the NPC chatter off the communication window.
The command is

Code: Select all

mud.Process.outgoing_gmcp("core.options",{"npc_comms":"off"});
which I trigger on login.

Could we can have it as an option, meaning the list with giftfilter etc?
by Drazson
16 Feb 2020 02:15
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 1011

Re: Magic Maps

Tarlok: Another good idea, and actually, Chevrotain already started to look into something along those lines a few days ago. It is, unfortunately, nothing that is supported by our mapping system today, but perhaps it is something that could be implemented in the future. There is code filtering what...
by Drazson
16 Feb 2020 00:06
Forum: Game - Guilds
Topic: Ability Transparency
Replies: 17
Views: 1310

Re: Ability Transparency

For the second time today, I find your idea excellent and am fully behind it in cheers and hope.
by Drazson
16 Feb 2020 00:02
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 1011

Re: Magic Maps

Indeed, that is excellent. Very cool!
by Drazson
15 Feb 2020 02:44
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 1011

Re: Magic Maps

Ody, you sure are being rude beyond recognition, more so to people who do the work for you having a game to play. I have not dabbled the rest of the areas too much but, regarding the silent forest, hidden exits it is. I'm no good in ASCII art to share some thought and last time I read regarding wizh...
by Drazson
13 Feb 2020 19:45
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 1011

Re: New magic map rendering of the Silent Forest

With respect to whoever went for the artistic change, I agree that it was an unsuccessful attempt.
I believe the 2 worlds can co-exist, exits being clearly output and parts like the house standing atop of the nodes being there as well.