Search found 306 matches

by Drazson
18 Jun 2020 20:59
Forum: Suggestion Box
Topic: Non-combat OCC guilds
Replies: 11
Views: 588

Re: Non-combat OCC guilds

In terms of ideas, we do not have to reinvent the wheel. There are other posts with suggestions, I remember reading long ones on the smiths in particular, I remember a post about special materials etc. Zhar, since you are interested maybe you can gather some bits from the forums and keep a list of i...
by Drazson
18 Jun 2020 20:44
Forum: Game - Help
Topic: deadly quests
Replies: 11
Views: 595

Re: deadly quests

The lists of the kings or whatever it was confuses people VERY easily. I hopped back n forth between answers and I took a lot of time. But yeah, it's a quest where you have to type something so don't mistype. If there are others that are not so obvious and warning, I am sure wizards would be eager t...
by Drazson
18 Jun 2020 14:36
Forum: Game - Help
Topic: deadly quests
Replies: 11
Views: 595

Re: deadly quests

There are a lot of ways to die and we learn to not have it happen until you discover another route to Lars, the hard way. I don't think i've seen a typing/answer related danger that is does not shout at you the fact that you will die if you mess up. So ... just be careful or be taught to be careful ...
by Drazson
18 Jun 2020 13:13
Forum: Suggestion Box
Topic: Non-combat OCC guilds
Replies: 11
Views: 588

Re: Non-combat OCC guilds

The first though I'm having is "I would play the fuck out of an Occ Blacksmith / Lay Potionmaker / Craft Herbalist" but maybe there needs to be a different setup in place. Possibly a "Craftsmen" Occ (or occ/lay, whatever deemed appropriate) which allowed its members to join an increased amount of Cr...
by Drazson
16 Jun 2020 18:10
Forum: Suggestion Box
Topic: Non-combat OCC guilds
Replies: 11
Views: 588

Re: Non-combat OCC guilds

I'd totally play something like that (and have actually posted about it once just in case), assuming some depth in the gameplay and progression. However, I think it would need to have a reason to be needed from other players for some kind of support (e.g. making excellent potions as you grow, so peo...
by Drazson
05 Jun 2020 10:10
Forum: Game - General
Topic: Standing idle all the day.
Replies: 15
Views: 783

Re: Standing idle all the day.

I sometimes do it just to skip a login, but I don't really need it. I have heard that people auto-buy items (imbues) from other players while afk, but idk if that's true cause it sounds absurdly against the rules of afking. Not losing cordials and other buffs is a possible advantage I assume. When I...
by Drazson
27 May 2020 21:48
Forum: Suggestion Box
Topic: Evil cities
Replies: 67
Views: 2114

Re: Evil cities

1. See current top avg.
2. Add a ~5% to that number.
3. Set hard cap at the result.
4. ???
5. Profit.
by Drazson
27 May 2020 21:44
Forum: Game - General
Topic: About Quest XP
Replies: 41
Views: 1997

Re: About Quest XP

Since you both say varied quests are a problem to calculate, just don't start with them. I don't have a cheatsheet (or access to one I guess) but take the sheet, see the lowest rewarding quest that is not variable in any way, add some xp to it or double or whatever. Or take awesome quests (I vote fo...
by Drazson
26 May 2020 16:48
Forum: Game - General
Topic: About Quest XP
Replies: 41
Views: 1997

Re: About Quest XP

Without quests, the game would be more of a grindfest indeed and, while passing quests from alts was a thought of mine as well, admittedly alt armies would not be a cool thing in the game as well. I think "buff qexp" is keeping good stuff from both worlds. Either buff the quests which give rediculou...
by Drazson
06 May 2020 08:46
Forum: Land of the Immortals
Topic: Elven Archers
Replies: 129
Views: 37975

Re: Elven Archers

PSA: You are writing under "Elven Archers".