Search found 306 matches

by Drazson
04 May 2020 11:19
Forum: Land of the Immortals
Topic: Elven Archers
Replies: 129
Views: 37974

Re: Elven Archers

I have seen Archers grouping with Dragonarmies (the main enemy of the guild lore-wise, according to the great Library and the guildmaster's idle chatter) to kill their own camp. For such actions, people should be auto-kicked. I don't want them being in my guild hall or carrying the title of a famed ...
by Drazson
12 Mar 2020 19:04
Forum: Land of the Immortals
Topic: Musing changes to guild recruitment restrictions
Replies: 40
Views: 3074

Re: Musing changes to guild recruitment restrictions

I believe the nerf-hammer should drop on our heads, happy to see it picked up again. I doubt it will ever happen without causing some ruckus so just make it happen "now" with some few adjustments, in my opinion. Introduce an additional team experience bonus to compensate or even over-compensate to k...
by Drazson
02 Mar 2020 17:01
Forum: Web Client Bugs and Feature Requests
Topic: Session - Triggers
Replies: 3
Views: 956

Re: Session - Triggers

Ah, that's awesome :) Thank you
by Drazson
01 Mar 2020 12:14
Forum: Land of the Immortals
Topic: Musing changes to guild recruitment restrictions
Replies: 40
Views: 3074

Re: Musing changes to guild recruitment restrictions

Interesting notion. However, I am considering the example of Calians who are free to join already and have restrictions until somebody promotes you let's say. The inactivity of the people who can give you access to the rest of the guild in that free-to-join case can make anyone despair that they'll ...
by Drazson
28 Feb 2020 23:47
Forum: Game - General
Topic: How do you 'view' Genesis?
Replies: 9
Views: 1053

Re: How do you 'view' Genesis?

Same as Nils, much less experienced. The only area which was ever *really* different was the Tutorial, and it was the case not just the first time but for every single character I've played.
by Drazson
22 Feb 2020 18:54
Forum: Suggestion Box
Topic: Option to mute NPC communications
Replies: 1
Views: 1012

Option to mute NPC communications

Lately, somebody shared a way to keep the NPC chatter off the communication window.
The command is

Code: Select all

mud.Process.outgoing_gmcp("core.options",{"npc_comms":"off"});
which I trigger on login.

Could we can have it as an option, meaning the list with giftfilter etc?
by Drazson
16 Feb 2020 02:15
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 2341

Re: Magic Maps

Tarlok: Another good idea, and actually, Chevrotain already started to look into something along those lines a few days ago. It is, unfortunately, nothing that is supported by our mapping system today, but perhaps it is something that could be implemented in the future. There is code filtering what...
by Drazson
16 Feb 2020 00:06
Forum: Game - Guilds
Topic: Ability Transparency
Replies: 17
Views: 2209

Re: Ability Transparency

For the second time today, I find your idea excellent and am fully behind it in cheers and hope.
by Drazson
16 Feb 2020 00:02
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 2341

Re: Magic Maps

Indeed, that is excellent. Very cool!
by Drazson
15 Feb 2020 02:44
Forum: Game - General
Topic: Magic Maps
Replies: 21
Views: 2341

Re: Magic Maps

Ody, you sure are being rude beyond recognition, more so to people who do the work for you having a game to play. I have not dabbled the rest of the areas too much but, regarding the silent forest, hidden exits it is. I'm no good in ASCII art to share some thought and last time I read regarding wizh...