Search found 285 matches

by Drazson
18 Nov 2016 03:12
Forum: Promoting Genesis
Topic: Shadow Genesis
Replies: 35
Views: 16159

Re: Shadow Genesis

"How to master Genesis MUD. All secrets revealed." Oh well, and I thought the thing that made Genesis a thing was its damn secrets! Rant first, think later: I am not sure about this because I cannot understand which kind of player it is supposed to help out. Newbies should really not be let to know ...
by Drazson
16 Nov 2016 15:28
Forum: Land of the Immortals
Topic: Making non-magical items always save
Replies: 60
Views: 17529

Re: Making non-magical items always save

Cherek wrote:Same answer as always... someone has to code it. And very few wizard could make this type of global change. We've pretty much all agreed it's a good idea though, so it's not forgotten.
Ah my bad, I thought there actually was someone on it and wondered what's up. Thanks!
by Drazson
16 Nov 2016 04:53
Forum: Land of the Immortals
Topic: Making non-magical items always save
Replies: 60
Views: 17529

Re: Making non-magical items always save

Is there any update on this? It seemed like a good idea to many and suddenly the post died off which I found curious.
by Drazson
14 Nov 2016 14:31
Forum: Game - Help
Topic: Missing commands
Replies: 4
Views: 2733

Re: Missing commands

Melarec wrote:<facedesk>

A similar situation got a friend of mine threatened by some peculiar half-elves.
Which does sound quite natural.
by Drazson
13 Nov 2016 22:39
Forum: Game - Technical
Topic: Odd characters
Replies: 0
Views: 4201

Odd characters

Can we have • in the available characters? It can't be written right now (alt+numpad 7 in win 10, browser detects just numpad 7 going northwest) and even if written it gets "translated into a weird 3-character thingie (•'s ascii code? not sure). I guess one can live with - instead of • but it would ...
by Drazson
13 Nov 2016 16:44
Forum: Suggestion Box
Topic: Leatherwork
Replies: 4
Views: 1792

Re: Leatherwork

I am glad you liked it and hope we see something soon! However, shouldn't leather armours be useful later or as well? Not as good, of course, but allow more dodging ability than wearing a heavy armour would or something? Not sure about the mechanics right now, my thoughts come from D&D structured rp...
by Drazson
13 Nov 2016 05:24
Forum: Suggestion Box
Topic: Leatherwork
Replies: 4
Views: 1792

Leatherwork

Being a smith while not feeling that much into all this iron and sweat gave me an idea, not sure if it has been suggested before but I will drop it here. I was just thinking that working with leathers to make things could be a thing to master and make great use of as an adventurer who doesnt like to...
by Drazson
13 Nov 2016 04:03
Forum: Suggestion Box
Topic: The Numpad.
Replies: 8
Views: 3115

Re: The Numpad.

Quick question. These sometimes work, sometimes don't. Any idea why that would happen?
by Drazson
13 Nov 2016 01:59
Forum: Game - Technical
Topic: Login "setup" trigger
Replies: 3
Views: 2273

Re: Login "setup" trigger

Try triggering it on 'You finally recover', or simply delay it a few seconds. This because 'loaded user data' refers to web client aliases and triggers, not to items recovered in your inventory. You need to give it a few seconds for your items to appear. This may actually trigger on other instances...
by Drazson
13 Nov 2016 01:06
Forum: Game - Technical
Topic: Login "setup" trigger
Replies: 3
Views: 2273

Login "setup" trigger

I am using a trigger to wear guild/quest items on login (triggers at "loaded user data" or something) and some of the items actually don't get worn giving me the response "wear what?". Any ideas why that is? I did check spellings. While this is below minor of an issue it kinda bugs me so if you had ...