Search found 84 matches

by Emmiline Calaith
02 Jun 2017 18:31
Forum: Game - General
Topic: Shadow Genesis: New Knights Blog
Replies: 21
Views: 3969

Re: Shadow Genesis: New Knights Blog

Fast walking not illegal either??!? I never got that memo.. Anyone can make an alias to shoot a path to the mud. You can make a alias to send you all the way across the mud in one command, waiting for ships etc included. If u want.. If it was ever made illegal they need to hard code it. I could be ...
by Emmiline Calaith
02 Jun 2017 16:49
Forum: Game - General
Topic: Non-flamey Size Discussion
Replies: 224
Views: 34940

Re: Non-flamey Size Discussion

Depends on the ++ in the supreme stat. Regardless. Hard caps are a bad idea. If I could make a suggestion. You said that the idea of giving older players other things to do is a bad idea. But I have a possible solution that I've seen in another game, and it works absolutely fantastic. All players a...
by Emmiline Calaith
02 Jun 2017 16:34
Forum: Game - General
Topic: Shadow Genesis: New Knights Blog
Replies: 21
Views: 3969

Re: Shadow Genesis: New Knights Blog

An addendum. I think this "blog" is written by someone who has an idea of Genesis. By idea I mean he or she knows the commands, but has NO clue how the system really works or how effective things are. In my opinion the person behind the blog knows a good amount about Genesis, but specifics about wh...
by Emmiline Calaith
01 Jun 2017 23:05
Forum: Land of the Immortals
Topic: Magic Map Additions
Replies: 171
Views: 42348

Re: Magic Map Additions

Perrigrine wrote:The Temple of Dephonia near Argos in Calia has been added to the magic map!
Finally I can find my way around the place. Thanks Perrigrine!
by Emmiline Calaith
31 May 2017 21:44
Forum: Land of the Immortals
Topic: Magic Map Additions
Replies: 171
Views: 42348

Re: Magic Map Additions

Perrigrine wrote:The interior of the Heralds of the Valar guild has been added to the magic map!
Ahhhhhh! Thank youuuu!
by Emmiline Calaith
31 May 2017 21:37
Forum: Game - Guilds
Topic: Ranger guild recode ...
Replies: 163
Views: 33900

Re: Ranger guild recode ...

I strongly disagree that the Rangers should be one guild. Right now the two companies have different ideas of what they want the rangers to be. Merging them into one when they have been more separate this whole time, would make ample opportunity for the potential that someone from one of the origina...
by Emmiline Calaith
30 May 2017 21:40
Forum: Game - Guilds
Topic: Ranger guild recode ...
Replies: 163
Views: 33900

Re: Ranger guild recode ...

I think another issue though is the ranger CLASS TYPE. The jack of all trades master of none guild type - which doesn't really work in Genesis. An occupational ranger class is essentially stuck in effectiveness halfway between a functional occupational guild of a different class and a layman guild....
by Emmiline Calaith
30 May 2017 19:06
Forum: Game - Guilds
Topic: Ranger guild recode ...
Replies: 163
Views: 33900

Re: Ranger guild recode ...

I think another issue though is the ranger CLASS TYPE. The jack of all trades master of none guild type - which doesn't really work in Genesis. An occupational ranger class is essentially stuck in effectiveness halfway between a functional occupational guild of a different class and a layman guild....
by Emmiline Calaith
09 May 2017 16:11
Forum: Game - Guilds
Topic: Dragonarmy revisited
Replies: 156
Views: 24009

Re: Dragonarmy revisited

Amberlee, I must admit I'm a bit confused. From what I've read, Arman plans to even out the power between the BDA and RDA, making them equally as powerful with a few tweaks to the specials, ect... how would that kill the evil side off? This is a genuine question. I'm not really sure what is making y...
by Emmiline Calaith
09 May 2017 14:45
Forum: Game - General
Topic: Milestone
Replies: 18
Views: 3178

Re: Milestone

Woo!!!!