Search found 168 matches

by sylphan
17 Aug 2019 16:48
Forum: Game - Guilds
Topic: Smithing
Replies: 15
Views: 1211

Re: Smithing

Whatever is done to the smiths I think an important part is to ensure that they can participate in the Genesis economy. Perhaps through hard to get materials and the ability to create items / tools which are in demand among the rest of the player base. That should be the basis of all craft guilds. ...
by sylphan
16 Aug 2019 15:06
Forum: Game - Guilds
Topic: Smithing
Replies: 15
Views: 1211

Re: Smithing

gorboth wrote:My plans are to allow smiths to fabricate (duplicate) any non-imbued weapon or armour in the game, given enough training.

G.
So a smith will be able to make extremely high-quality robes?
scratches head
by sylphan
11 Aug 2019 16:14
Forum: Game - General
Topic: New Sparkle Content
Replies: 19
Views: 2886

Re: New Sparkle Content

Yay! Best game ever! Thanks, Gorboth!
by sylphan
06 Aug 2019 18:10
Forum: Land of the Immortals
Topic: Global layman guild review
Replies: 43
Views: 2389

Re: Global layman guild review

Wow. You nerf the warlocks and let the EW reign continue ... You have to admit, that is some ripe bullshit right there.
by sylphan
03 Aug 2019 18:27
Forum: Land of the Immortals
Topic: Global layman guild review
Replies: 43
Views: 2389

Re: Global layman guild review

One quick note on the idea that EW should be alignment restricted: thematically, that would make no sense at all. Built into the guildhall itself is the duality of each of the Elementals and their power to both create and destroy. The warlocks guild is another matter; I can understand why people wou...
by sylphan
03 Aug 2019 16:28
Forum: Land of the Immortals
Topic: Global layman guild review
Replies: 43
Views: 2389

Re: Global layman guild review

I'm not sure why someone would want to join the layman version of the AOD, for the reason Dhez points out: same restrictions for half the benefits. There is one spell available through the SoHM that might tempt a person, but that doesn't seem like justification for an entire layman guild.
by sylphan
02 Aug 2019 13:21
Forum: Land of the Immortals
Topic: Global layman guild review
Replies: 43
Views: 2389

Re: Global layman guild review

I would very much like to see Beastmasters open. From what I understand it is basically finished already? The minstrels would be a lot more popular if they weren't so under-powered, and that would be great for the game, I think.
by sylphan
31 Jul 2019 17:30
Forum: Game - Technical
Topic: the web client and competing triggers
Replies: 2
Views: 2546

Re: the web client and competing triggers

Good to know. I forget now which two triggers it was, that only one of them fired. If it happens again I'll note it and post here.
by sylphan
25 Jul 2019 18:45
Forum: Game - Technical
Topic: the web client and competing triggers
Replies: 2
Views: 2546

the web client and competing triggers

Sometimes a bit of text from the game will include syntax that matches the pattern of more than one trigger. When that happens, usually (always?) only one of the triggers will fire. Does anyone know how the order is determined? My best guess, and this seems silly to me but it has held true so far (w...
by sylphan
22 Jul 2019 04:03
Forum: Common Board
Topic: Impending changes to 'quietstone' imbues
Replies: 24
Views: 1831

Re: Impending changes to 'quietstone' imbues

A point to ponder is. Letting the quietstones keep a good portion of power since it takes A LOT of time to collect an intense one and rather fix the larger issue that is eternally saving items. I think quite a lot of us would have been happy with an option to rent a locker to store a few items (2? ...