Well.. that did solve the problem... switching off the activate numlock button I mean.
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So... returning to the issue of imbued items. How about having the imbued items being cloned with the NPCs just as they are now but the 'unusual', 'peculiar', and 'exotic' adjective only being set when the items leaves the inventory of the NPC? This would most commonly happen when the NPCs belonging...
Can anyone please explain to me why Cmud 2.37 insists on activating NumLock when started? Is there any way to switch this feature off? I'm getting tired of trying to create a character called 'Se' every time I try to log in.
I apologize for resurrecting this rather old topic but if you open your copies of 'The Two Towers' (which I assume you all possess) and read the description of the garments worn by the Rangers of Ithilien capturing Frodo and Sam you will see how they effectively conceal its bearers features. For tho...
- 11 Jan 2011 23:12
- Forum: Suggestion Box
- Topic: saving time of non-combat items
- Replies: 34
- Views: 6085
I totally agree with previous speakers that it is strange and inconvenient, to say the least, to have normally always recoverable items such as backpacks, lamps, potions and herbs disappear just because you have not logged in for 2 weeks. Getting equipped and ready to go out adventuring in Genesis t...