Search found 2727 matches

by Cherek
04 Aug 2010 02:50
Forum: General Board
Topic: Professional Warriors and Mercy
Replies: 63
Views: 11419

Re: Professional Warriors and Mercy

Bromen: Yes, and thats my point and why I want to reward advantage in numbers instead of only stats. Two heroes was an example by the way. Well the problem is... it takes 10 years and 250 days of playing to challenge you.:) Thats not good either... sure, having spent so much time you should have ben...
by Cherek
04 Aug 2010 02:22
Forum: General Board
Topic: Professional Warriors and Mercy
Replies: 63
Views: 11419

Re: Professional Warriors and Mercy

Amberlee: Not without the CNAV they cant! (CNAV = Cherek's Number Advantage Variable). Seriously if two heroes could challenge a myth I think we'd have much more fun pvp and way less bullying by the big ones. And less NEED to be uber-big, without removing the will to grow for those who want to. Beco...
by Cherek
04 Aug 2010 02:10
Forum: General Board
Topic: Professional Warriors and Mercy
Replies: 63
Views: 11419

Re: Professional Warriors and Mercy

Makfly: To continue your idea of stats not meaning as much. I somehow think the myths and legends would seriously not like that. I mean, thats why they grinded so much... I dislike the size differences, and I wish there had been no "new" titles, no new uber-xp areas, no death recovery, and everythin...
by Cherek
04 Aug 2010 01:59
Forum: General Board
Topic: Professional Warriors and Mercy
Replies: 63
Views: 11419

Re: Professional Warriors and Mercy

Freya: Even for me with limited coding experience it doesnt sound complicated at all. I'd take that, its something. 60 days would be better though:) But I think the main problem, that lowering penalty/increasing recovery wont fix, is that the hardcore myths have their own game where they can do as t...
by Cherek
03 Aug 2010 23:59
Forum: General Board
Topic: Professional Warriors and Mercy
Replies: 63
Views: 11419

Re: Professional Warriors and Mercy

Freya: Why must it _hurt_ for them who die in pvp? Does it make you feel better knowing others suffer more? And why would everyone behave like jackasses all of a sudden just because they dont lose much dying? I surely would not. I have no reason to think others would. Why would people suddenly go ki...
by Cherek
03 Aug 2010 23:47
Forum: General Board
Topic: Professional Warriors and Mercy
Replies: 63
Views: 11419

Re: Professional Warriors and Mercy

Rhynox: So we need wizards to decide what is acceptable behavior and act police. Havent we been there? I dont think we have wizards who WANT that job anymore, and we dont even have enough wizards to do it even if some would be willing. Besides, where do you draw the line? What is okay, what is not? ...
by Cherek
03 Aug 2010 14:58
Forum: General Board
Topic: Professional Warriors and Mercy
Replies: 63
Views: 11419

Re: Professional Warriors and Mercy

I still think a lower penalty for pkill is by far the best way to go. Lose a fantastic prog, your gear and feel a bit humiliated. Sounds about enough for me. PVP Death isnt keeping player sizes down anyway so that whole thing is something we can forget anyway. Player's huge size is another discussio...
by Cherek
03 Aug 2010 03:23
Forum: Game - Equipment
Topic: Healing weapons.
Replies: 23
Views: 4972

Re: Healing weapons.

Having been around for so long, its quite amazing (and a little worrying) that I learned so much from reading this thread.:)
by Cherek
03 Aug 2010 02:38
Forum: General Board
Topic: Professional Warriors and Mercy
Replies: 63
Views: 11419

Re: Professional Warriors and Mercy

I think baddies using the mercy would kinda ruin the badass reputation and I would be quite disappointed if say the morgul mage left me knocked out instead of killed me. But so what if some dont use it? the idea is still useful if goodies, neutrals, and not-so-bad-ass evils use it?
by Cherek
03 Aug 2010 02:18
Forum: Promoting Genesis
Topic: More community ideas to promote Genesis
Replies: 54
Views: 15715

Re: More community ideas to promote Genesis

That would be nice Makfly. I onced signed up to help with the website graphics but soon realized it was a huge job so I quit even before starting. (Sorry Tapakah). However, splitting a graphical design into parts isnt an easy thing. You gotta have the main design done I think. Having a number of peo...