Eowul - I like that idea of randomness.
How about adding another effect: different results depending on the order of quaffing potions.
We could also think about some kind of addiction (law of diminishing returns).
Search found 71 matches
- 18 Oct 2013 23:47
- Forum: Suggestion Box
- Topic: Potion Making
- Replies: 26
- Views: 7812
- 15 Oct 2013 16:10
- Forum: Humor
- Topic: Merchants are nasti...
- Replies: 2
- Views: 9014
Re: Merchants are nasti...
*admire Kiara*
- 09 Oct 2013 13:15
- Forum: Web Client General Discussion
- Topic: Questions, questions...
- Replies: 20
- Views: 9175
- 09 Oct 2013 00:13
- Forum: Humor
- Topic: Merchants are nasti...
- Replies: 2
- Views: 9014
Merchants are nasti...
A mysterious long-legged female human, a quiet balding male human, an adventurous nimble-fingered male human, a stocky timeworn male dwarf, Dorlyn and a small coppery-brown mouse. > The quiet balding male human grins merrily. You nod. > The mysterious long-legged female human says: Any others needi...
- 08 Oct 2013 22:04
- Forum: Web Client General Discussion
- Topic: Questions, questions...
- Replies: 20
- Views: 9175
- 08 Oct 2013 14:40
- Forum: Web Client General Discussion
- Topic: Questions, questions...
- Replies: 20
- Views: 9175
- 07 Oct 2013 22:05
- Forum: Game - General
- Topic: Conflicts, intrigues, warring - Incentives
- Replies: 35
- Views: 7532
Re: Conflicts, intrigues, warring - Incentives
That'd be a little problem for M&M's, wouldn't it? One could say your position within a guild depends on the # of deaths. The more the merrier.
- 06 Oct 2013 17:06
- Forum: Game - General
- Topic: Conflicts, intrigues, warring - Incentives
- Replies: 35
- Views: 7532
Re: Conflicts, intrigues, warring - Incentives
Ownership of areas could mean being able to access new grind areas, with bosses etc. (e.g. randomly respawnable thug's hideouts).
- 05 Oct 2013 22:18
- Forum: Cornucopia - Everything Else!
- Topic: Game of Thrones & The King of Instruments!
- Replies: 37
- Views: 12821
Re: Game of Thrones & The King of Instruments!
I wish I could give +1 that post...
- 05 Oct 2013 21:53
- Forum: Game - General
- Topic: Conflicts, intrigues, warring - Incentives
- Replies: 35
- Views: 7532
Re: Conflicts, intrigues, warring - Incentives
Dwarves are stubborn. So is Irk.
They are quite unforgetful. So is Irk.
They are tough to kill. So is Irk.
They are not very sophisticated. Nor is Irk.
They are persistent. So is Irk.
He doesn't have to RP. He simply IS a dwarf.
Live with it.
They are quite unforgetful. So is Irk.
They are tough to kill. So is Irk.
They are not very sophisticated. Nor is Irk.
They are persistent. So is Irk.
He doesn't have to RP. He simply IS a dwarf.
Live with it.