I fear that the reward is for PvP killing and NOT PvP fighting.
The most efficient way to kill in PvP (not only in genesis) is ganking.
Ganking is where all the problems with PvP come from.
Maybe I am too pesimistic but it seems like ganker paradise.
Search found 267 matches
- 25 Mar 2011 21:01
- Forum: Game - General
- Topic: PvP
- Replies: 91
- Views: 21499
Re: PvP
It seems to me, that proposed changes: less penalty for PvP death reward for PvP kill more PvP movement control skills lead to ganking as desired gameplay? If there is a reward (and a good one why not?) for killing - why not gank people in Sparkle? For me the desired gameplay is PvP. Both winning an...
- 10 Mar 2011 12:24
- Forum: Game - General
- Topic: Scaling NPCs
- Replies: 48
- Views: 13725
Re: Scaling NPCs
Yeah! Adding bonus exp for killing rarely killed NPCs sounds like it is what we need. Might be hard to tweak those fixed numbers. Bonus calculation should be based on percentage of total kills rather then fixed numbers. Ie.: trolls have say 30% of share in all kills and NPCs in Khalakhor 0-1%. So th...
- 09 Mar 2011 13:45
- Forum: Game - General
- Topic: Update?
- Replies: 2
- Views: 1868
Update?
The imbuements are there.
Could we have an update from the wizards about
- what is being worked on now
- what are the plans for the near future?
Could we have an update from the wizards about
- what is being worked on now
- what are the plans for the near future?
- 07 Mar 2011 22:32
- Forum: Game - General
- Topic: <stats>
- Replies: 21
- Views: 11423
Re: <stats>
I guess it will work everywhere after arma?
- 06 Mar 2011 23:40
- Forum: Game - Technical
- Topic: CMUD/ZMUD Script Samples
- Replies: 56
- Views: 36303
Re: CMUD/ZMUD Script Samples
I managed to set up myself a neat chat window.
Thanks a lot Earth!
Thanks a lot Earth!
- 06 Mar 2011 18:33
- Forum: Game - Technical
- Topic: CMUD/ZMUD Script Samples
- Replies: 56
- Views: 36303
Re: CMUD/ZMUD Script Samples
I fear I do not understand the problem. Try to explain it a bit more, please. I have the new version of cmud (3.33). Preferences => User interface = > Comand line tab - there is an "Activate NumLock" setting. I have it set to ON and do not experience any problems. Just a shot in the dark -...
- 06 Mar 2011 13:42
- Forum: Game - General
- Topic: Imbuements
- Replies: 112
- Views: 26695
Re: Imbuements
I like Zigil's idea.
In current implementation the excitement of the gambling is not there.
You know, whether you are going to get an imbued item before the combat.
Ruins the whole surprise aspect.
In current implementation the excitement of the gambling is not there.
You know, whether you are going to get an imbued item before the combat.
Ruins the whole surprise aspect.
- 05 Mar 2011 23:29
- Forum: Game - General
- Topic: <stats>
- Replies: 21
- Views: 11423
<stats>
Whoa! Looks like the output of the <stats> command has changed!
Thanks!
Thanks!
- 03 Mar 2011 09:04
- Forum: Suggestion Box
- Topic: Separating General and Combat Exp in terms of Brute
- Replies: 1
- Views: 1153
Re: Separating General and Combat Exp in terms of Brute
I like it
I do not think it would increase player size - maybe just those, that prefer forging / herbing to combat.
It would allow players to earn experience in other means then combat, which is good.
I do not think it would increase player size - maybe just those, that prefer forging / herbing to combat.
It would allow players to earn experience in other means then combat, which is good.