Search found 763 matches

by Zhar
04 Mar 2021 19:28
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 1686

Re: Harder hits

The idea behind "caid" is that it should give about equal aid in combat. Offensive caid 'should' be atleast in the ballpark of the same efficiency when it comes to damage or dps. Could happen ofcourse that something is off but...should be easy to test. I know what the idea is. Unfortunately caid cu...
by Zhar
04 Mar 2021 17:58
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 1686

Re: Harder hits

Who knows? Maybe we'll see a big increase in vet-hero sized Mishakal OOTS? ;) I might not be totally up to date on this but don't you have to be like at least rising hero to join OOTS? Not to mention the questing you have to do to even be able to enter the area. If the cap is 9 caid for a special, ...
by Zhar
04 Mar 2021 05:50
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 1686

Re: Harder hits

However I'd guess we'll see people switch to Magic layman. What do you mean switch to magic layman? If you look at the current population most of the big players are already in magic layman because, unfortunately, most melee laymans were made almost obsolete with how versatile magic ones are (basic...
by Zhar
02 Mar 2021 20:41
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 1686

Re: Harder hits

The extra damage might mean skunking fighters destroy things even faster and incoming damage matters even less. Skunk berries are good to counter some small but steady damage that comes from weaker hits. If the hits get stronger I don't think skunks will be a viable way of countering that, you'd ra...
by Zhar
16 Feb 2021 17:33
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4254

Re: Recruitment?

The general premise of the game is that once you're veteran you should be self-sufficient enough. It's about time for people to graduate to some proper OCC guild where they will meet experienced players who can guide them further along the path. I know it's nice to be carefree Mercenary, independent...
by Zhar
16 Feb 2021 11:40
Forum: Game - Guilds
Topic: smiths
Replies: 4
Views: 951

Re: smiths

There were no recent changes to the smiths as far as I know. You can make different kinds of shields like the heater shield, tower shield or grand tower shield (depending on how much you want it to cover). I have checked and with the proper rank and experience smiths can make very decent shields. No...
by Zhar
13 Feb 2021 13:01
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4254

Re: Recruitment?

I think there could be 2 boards. 1 with places to kill and one with directions to other questmasters like Tarshir, Hernan, Aunty etc. Not sure if they are mutually exclusive but Menerial in Green Oaks has that role already. The problem with Menerial is that she presents it as a long blurt of speech...
by Zhar
12 Feb 2021 21:36
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4254

Re: Recruitment?

I think there could be 2 boards. 1 with places to kill and one with directions to other questmasters like Tarshir, Hernan, Aunty etc.
by Zhar
12 Feb 2021 08:47
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4254

Re: Recruitment?

Re: new player experience. It sounds like we do need to 'sign post' better and provide more guidance and reason for new players to head to certain areas after they complete the enchanters quests. Should we more clearly point new players towards hunting areas suited to them? So quests or tasks that ...
by Zhar
09 Feb 2021 13:17
Forum: Game - General
Topic: Racial Rebalancing News?
Replies: 69
Views: 5048

Re: Racial Rebalancing News?

Dexterity already is one of the most important stats in combat as it governs your chance to hit, chance to dodge etc. Edit: So that I'm not misunderstood. We don't want to end up in a situation where dex is the king of all stats like it used to be in the past when it was affecting your damage output...