Fairlight, sounds too easy compared to other stuff in the game.
Time limit, rules that don't allow some items to be used, and other limits can be set?
But then most RPG games with worlds like this have similar things to dungeons.
Search found 57 matches
- 24 Feb 2015 05:18
- Forum: Game - General
- Topic: Grinding areas for new players
- Replies: 51
- Views: 14810
- 21 Feb 2015 22:57
- Forum: Common Board
- Topic: Player killing rules updated
- Replies: 43
- Views: 14138
Re: Player killing rules updated
A guide for what items not to pick up for newbies should be helpful.... like hints for certain herbs that should not be eaten.....
dying to lack of experience in the game does not sound nice.
dying to lack of experience in the game does not sound nice.
- 21 Feb 2015 21:48
- Forum: Promoting Genesis
- Topic: New Player Experience
- Replies: 133
- Views: 56569
Re: New Player Experience
T.TSnowrose wrote:be Careful, drip gets poisoned at the drop of a hat.
though being in a potion heavy guild may help drip.
Can morgul mages even get poisoned?
(got ivy'd and bitten by insects yesterday)
A guild that is immune to poison sounds great......
- 21 Feb 2015 01:58
- Forum: Promoting Genesis
- Topic: New Player Experience
- Replies: 133
- Views: 56569
Re: New Player Experience
I can easily assure you, we would love to see fresh faces knocking on the gates of Minas Morgul. Handling much of the recruitment for the Morgul Mages, I give whoever that applies a fair shot, even past failures (I'm too generous) if they can convince me that they are sincere. "Friends" a...
- 18 Feb 2015 00:22
- Forum: Game - Help
- Topic: Two things other games have that we don't
- Replies: 30
- Views: 9162
Re: Two things other games have that we don't
Somethings in other games that we don't have (hey! I'm counting myself as part of the community now! :D) Is art, or something that brings the text in game to life. If a page on the website could be about genesis-inspired drawings? And the meeting room with different races and a hood creature is awes...
- 18 Feb 2015 00:13
- Forum: Suggestion Box
- Topic: guild-ing guild?
- Replies: 4
- Views: 1771
Re: guild-ing guild?
I feel like the game needs the mapping guild....
- 18 Feb 2015 00:10
- Forum: Promoting Genesis
- Topic: New Player Experience
- Replies: 133
- Views: 56569
Re: New Player Experience
Mage Guilds: Morgul Mages.Few? Every guild we have is listed.
Thief guilds: Secret Society of Uncle Trapspringer.
And there's 11 fighter guilds which is unbalanced.
Form new guilds to attract players or wait for players to suggest new things?
- 18 Feb 2015 00:06
- Forum: Suggestion Box
- Topic: guild-ing guild?
- Replies: 4
- Views: 1771
guild-ing guild?
Elemental magic guilds? Like fire of flame guild or water of.....waves..guild? questing guild where people cannot be attacked or attack too much but instead earn bonus exp on quests? mapping guild that does stuff related to maps? free spirits guild that gets special exp donated to them by other play...
- 17 Feb 2015 23:51
- Forum: Promoting Genesis
- Topic: New Player Experience
- Replies: 133
- Views: 56569
Re: New Player Experience
^post too long, just speed read it
But I just discovered that guilds can only develop characters....
If that's true, why are there so few of them listed on the website?
I'm hoping for a improvement on the magic stuff in Genesis.
But I just discovered that guilds can only develop characters....
If that's true, why are there so few of them listed on the website?
I'm hoping for a improvement on the magic stuff in Genesis.
- 17 Feb 2015 23:44
- Forum: Suggestion Box
- Topic: A brute system revision
- Replies: 25
- Views: 6734
Re: A brute system revision
Opinion of a newbie-climb in well, jump in well, dive in well, go in well, look in well....etc... but I never once tried <enter well> and that's why I hate puzzles in quests. If grinding monsters will get you no EXP if you do it too much, then why not add an infinite line of quests that require trav...