Search found 1528 matches

by Draugor
07 Dec 2019 20:14
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 35239

Re: Perma-saving items

sylphan wrote:
07 Dec 2019 19:03
I sense a cluster approaching, that could've been avoided by sticking with the old system but adding a locker to store a few items long term. /sigh
*gasp* If only someone would have suggested that repeatedly :P
by Draugor
04 Dec 2019 21:19
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 35239

Re: Perma-saving items

nils wrote:
04 Dec 2019 19:58
I want more hours.
You cant have them.
by Draugor
20 Nov 2019 14:45
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 35239

Re: Perma-saving items

Personally I think the old system was an imperfect but still the best solution, and any system that has come after even the one that will be the successor of this one will be worse than it. The answer is quite simple. Revert to old one over the course of 1 arma with a fair warning to all. If you wa...
by Draugor
20 Nov 2019 14:39
Forum: Game - General
Topic: Perma-saving items
Replies: 126
Views: 35239

Re: Perma-saving items

Just make shit decay, combat or not, alot of guilds have massive hoards atm of topnotch stuff and can prolly go on grinding for years only on that shit, 4 weeks after it drops the item goes away provided it doesent break first, simple and people can time it also incentivizes people to hunt. And remo...
by Draugor
16 Oct 2019 12:32
Forum: Game - Guilds
Topic: The Guild Census
Replies: 14
Views: 6428

Re: The Guild Census

This is great. But it seems like PoT, MM, Fire Knives, OOTS, Thieves, Tricksters and Archers do not even exist so far... PoT offence: 85/40 defence: 85/40 support: 100 utility: 40 MM offence: 100 defence: 70 support: 50 utility: 60 FK offence: -Redacted- But 500 if you believe the people that have n...
by Draugor
15 Oct 2019 12:44
Forum: Game - Guilds
Topic: The Guild Census
Replies: 14
Views: 6428

Re: The Guild Census

SoHM offence: 100/50 Depending on specc/spells memorized and used. defence: 100/50 Depending on specc/spells memorized and used. support: 35 utility: 80 AA offence: 45 defence: 60 support: 40 IF members in the same guild utility: 10 IF in the same guild they get a close to useless movebehind EC offe...
by Draugor
04 Oct 2019 06:09
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 5420

Re: Weaponmasters, again.

There is such a guild - Minotaurs. Pure dps, and doesn't depend on weapon. In fact it is Zhar's layman version of Gladiators. I don't think lay Glads would have bigger dps. Sure, if you want to be a minotaur and loose all acces to helmets (Champron not included)A layman that needs ONE specific race...
by Draugor
30 Sep 2019 05:14
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 5420

Re: Weaponmasters, again.

If all you really care about is offensive power and you're hell-bent on becoming a blademaster then simply join a guild which lets you do just that. There are plenty of options on both sides of the alignment spectrum. "Plenty" of options on both sides? :P Dont you mean some "There is...
by Draugor
25 Sep 2019 05:35
Forum: Game - Guilds
Topic: Weaponmasters, again.
Replies: 19
Views: 5420

Re: Weaponmasters, again.

The most uttered complaint I've heard over the years is "Blademasters should have been turned into Weaponmasters". Now we all know the admin's position on this: * It's not part of the vision. * It belongs to a domain/wizard * Vanilla guilds are just that - vanilla, and bring little to fla...
by Draugor
10 Sep 2019 06:25
Forum: Game - Guilds
Topic: The Army of Angmar needs a new name.
Replies: 94
Views: 25155

Re: The Army of Angmar needs a new name.

They should atleast be good at something AA is better at sneaking and hiding than Rangers. That is something. Personally I've always thought of AA as a direct counter to Rangers (they don't really care about being disarmed, can sneak around just as well if not better etc.). I guess that many people...