Search found 652 matches
- 22 Apr 2021 15:02
- Forum: Cornucopia - Everything Else!
- Topic: Vampire RPG
- Replies: 8
- Views: 13407
Re: Vampire RPG
Genesis has had quite a few iterations of vampire guilds in the game... and it was the original one which resulted in this game getting its hooks in to me... the Vampyrs of Emerald. Those closed in mid-1994 from memory before I ever joined them (thematically awesome, terrible code), but it was the h...
- 18 Apr 2021 05:18
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 37008
Re: Underlying cause and proposed solution to broken trust
Do I understand correctly that the design of mercenaries is such as not to achieve the CAID limit? Or do I have this wrong? In the way guilds are currently assessed with caid special caps, that is technically correct. They don't use anywhere near the maximum occupational caid cap allowed for occupa...
- 13 Apr 2021 02:45
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 37008
Re: Underlying cause and proposed solution to broken trust
Excellent answers Arman, thank you. I don't feel the current system is 40:40:20 atm (WH/SP/LSp), it feels more like 70:20:10 of what i can see on the npcs i kill, but its excellent if you're aiming for the 40:40:20 then just need to figure out why its not the way it is right now. Run simulations on...
- 12 Apr 2021 13:26
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 37008
Re: Underlying cause and proposed solution to broken trust
I'm advocating for toning down white hits maybe to a 50%/50% balance of specials vs white hits from the current, and to reduce movement stuns timers accordingly to the new timeframe of fights. And this is a fair advocation. You aren't the first to advocate for more of combat to be influenced by gui...
- 12 Apr 2021 13:20
- Forum: Game - General
- Topic: Underlying cause and proposed solution to broken trust
- Replies: 71
- Views: 37008
Re: Underlying cause and proposed solution to broken trust
So defacto DPS CAID got bigtime reduced, and non-DPS types got defacto increased CAID - which I doubt has been reflected in the guilds balance sheets accordingly making a huge imbalance in the system. Dan, DPS CAID was providing far more caid than it should... exponentially more the more CAID the o...
- 11 Apr 2021 01:09
- Forum: Cornucopia - Everything Else!
- Topic: Netherworlder Speculates About Our Donut
- Replies: 1
- Views: 8855
Re: Netherworlder Speculates About Our Donut
Magic and narrative!
- 06 Apr 2021 05:34
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 35045
Re: Balances, or whatever
If You believe two third comes from the DA special..... it does not, I do most of my damage from the white hits now, not from the slash, you should try test it. And that I believe is the whole issue - you wizzes sees one thing, the players sees another - some just welcome the change, while I find i...
- 06 Apr 2021 02:35
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 35045
Re: Balances, or whatever
The point is zhar: the specials doesnt matter, they're only about 15% of the damage now, with white hits being king. So no matter which guild you choose, you have some emote being slightly different that to a small amount of damage, but most of your damage will come from your white hits - so the ga...
- 01 Apr 2021 13:45
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 35045
- 01 Apr 2021 05:29
- Forum: Game - General
- Topic: Balances, or whatever
- Replies: 107
- Views: 35045