Wow, a "I always wanted this, just didn't know it yet" one.Johnny wrote:Alchemist layman option!
Search found 496 matches
- 16 Mar 2018 05:56
- Forum: Game - Guilds
- Topic: Guilds of Genesis
- Replies: 141
- Views: 33769
Re: Guilds of Genesis
- 12 Mar 2018 15:17
- Forum: Game - Guilds
- Topic: Guilds of Genesis
- Replies: 141
- Views: 33769
Re: Guilds of Genesis
A druid guild would be cool. The ability to polymorph does actually exist so there is the real possibility for druidic animalform or lycanthropy (I even had a spell coded using it for the WoHS!), but the code is buggy and hasn't been properly balanced... would need some serious work from a savvy co...
- 12 Mar 2018 15:04
- Forum: Game - Guilds
- Topic: Guilds of Genesis
- Replies: 141
- Views: 33769
Re: Guilds of Genesis
I've had lengthy conversations with Clerics and Worshippers regarding that, I suggest everyone took the chance to do the same. A very interesting topic. I do believe they belong in the goodies' list.Thalric wrote:It is anti-undead/pro-life, if anything.
- 12 Mar 2018 13:11
- Forum: Game - Guilds
- Topic: Guilds of Genesis
- Replies: 141
- Views: 33769
Re: Guilds of Genesis
First off, it's good to actually see EW in the goodies' list, people seem to place them as neutral and it always felt iffy to me (I'm not a baddie whining, just a goodie with observations). Quite interested to see if that's actually the consensus. On that account, maybe we should have weekly guild d...
- 22 Feb 2018 15:13
- Forum: Web Client General Discussion
- Topic: Genesis Webclient
- Replies: 8
- Views: 14985
Re: Genesis Webclient
I hope I'm not bombing the thread: Would it be possible to have packet repository where people can contribute their stuff now and then? Thinking something akin to linux repositories for alias/trigger packets.
- 12 Feb 2018 18:39
- Forum: Game - General
- Topic: Lockers.
- Replies: 59
- Views: 15044
Re: Lockers.
Make this thing seconds-wide.
- 12 Feb 2018 11:08
- Forum: Game - General
- Topic: Lockers.
- Replies: 59
- Views: 15044
Re: Lockers.
This cost thing is an act if you ask me. We can collectively pretend that a high cost will make the feature less of a goodie. I imagine people of size having plat gardens anyway, they don't care. Sure. Scaling exponentially though, let the new ones have their thing
- 12 Feb 2018 09:58
- Forum: Game - General
- Topic: Lockers.
- Replies: 59
- Views: 15044
Re: Lockers.
I don't get why there is this notion that we should get some kind of locker but for their use one should be punished with high costs or something. If we believe it's "cheating" and "not really supposed to exist as a feature" then just don't implement. If that's not the case, make...
- 08 Feb 2018 16:27
- Forum: Game - General
- Topic: Lockers.
- Replies: 59
- Views: 15044
Re: Lockers.
You enter a guild where you answer to nobody, just walk up and join. It's supposed to be ugly. It's illogical RP-wise to lose your stuff though. Making people pay will hurt newbies, not worth it. <mmark> items to make them unsellable in shops since it's identified as guild equipment? In due time (so...
- 06 Feb 2018 08:58
- Forum: Game - General
- Topic: Calof/Baxter alignment?
- Replies: 69
- Views: 16790
Re: Calof/Baxter alignment?
That akward moment when people are acting like their crack was taken away and admins treat them as a junkie that needs to be weaned off first. #GenesisMethadoneProgram I did find this discussion interesting. Alignment is actually a valued commodity... we could potentially get creative around the re...