Search found 91 matches
- 14 May 2016 11:10
- Forum: Game - General
- Topic: Auction House
- Replies: 9
- Views: 3255
Auction House
Is it mine or its looking strange ?? 52378 unusual hardened - - 20p 2 days 17 hours 33 3 minutes 38 minutes 38 seconds seconds A faint feeling of drowsiness comes over you as peer at it. 52379 unusual large oval - - 20p 2 days 17 hours 34 minutes 16 seconds minutes 16 seconds It is emitting a faint ...
- 16 Apr 2016 22:05
- Forum: Game - General
- Topic: Imbuement and Other Changes
- Replies: 2
- Views: 2078
Re: Imbuement and Other Changes
Auction house empty. Imbues on players : in last 3 weeks seen only one on Irk. Weapons : not breaking on prime but dulls much faster. We, as community would like to have some information about changes you include in game. I know this is not proffesional game and there will be no numbers 3.1.2,4.2.4 ...
- 13 Apr 2016 17:54
- Forum: Web Client Bugs and Feature Requests
- Topic: Request: Player Identification
- Replies: 6
- Views: 6558
Re: Request: Player Identification
The point is not do that easy.Melarec wrote:It was meant as a joke.
My concern is the easy differentiation of players from non-players.
- 11 Apr 2016 20:20
- Forum: Web Client Bugs and Feature Requests
- Topic: Request: Player Identification
- Replies: 6
- Views: 6558
Re: Request: Player Identification
You cannot attack player by accident. "!" is needed.
So :
kill human
will not attack player untill
kill human!
So :
kill human
will not attack player untill
kill human!
- 10 Apr 2016 19:53
- Forum: Game - Technical
- Topic: Trigger Help
- Replies: 6
- Views: 5841
Re: Trigger Help
Web client uses java(script). There is discussion, huge help and a lot of problems solved in :
https://www.genesismud.org/forums/viewforum.php?f=37
https://www.genesismud.org/forums/viewforum.php?f=37
- 10 Apr 2016 12:40
- Forum: Game - Technical
- Topic: Trigger Help
- Replies: 6
- Views: 5841
Re: Trigger Help
We mey need more info : clinet, language that client uses etc. ...
Maybe some example when you want to trigger.
Maybe some example when you want to trigger.
- 06 Apr 2016 09:12
- Forum: Game - General
- Topic: Stealing in Genesis
- Replies: 31
- Views: 13700
Re: Stealing in Genesis
Still, the wizards will probably get crucified when expensive imbued items suddenly starts to disappear while standing in the bank/po/auctionhouse. I wouldn't worry about this. AH is steal-safe area, guards do quite good job. Enchanter for most is on aliases/trigs anyway after last thief-epidemy. M...
- 05 Apr 2016 19:18
- Forum: Pictures
- Topic: Playing Genesis in Virtual Reality with Oculus
- Replies: 13
- Views: 10787
Re: Playing Genesis in Virtual Reality with Oculus
Ready to send all your activity to facebook ?
- 05 Apr 2016 19:12
- Forum: Game - General
- Topic: Stealing in Genesis
- Replies: 31
- Views: 13700
Re: Stealing in Genesis
I know there are amazing thieves in real life. Just noticed that they steal watch (even worn one!), wallet, documents.
SMALL things! Its hard to steal something that is as big as human (platemail) or looong (sword).
And if anyone spot thief he will keep distance and not let him close again.
SMALL things! Its hard to steal something that is as big as human (platemail) or looong (sword).
And if anyone spot thief he will keep distance and not let him close again.
- 05 Apr 2016 14:28
- Forum: Game - General
- Topic: Stealing in Genesis
- Replies: 31
- Views: 13700
Re: Stealing in Genesis
Want stealing , fine, just make it real: - stealing more then 10 coins at once is unrealistic - same to herbs - stealing should include object weight and volume, the higher, the harder to steal - stealing after a 1 second break - wow, thats suspicious, higher change to get catched - stealing from cl...