Search found 26 matches

by Althyrian
21 Feb 2012 01:54
Forum: Suggestion Box
Topic: Dropping brute and New use of your Questxp pool.
Replies: 57
Views: 13369

Re: Dropping brute and New use of your Questxp pool.

What if the mortal level capped at champion, but guild experience (and its affect on on guild abilities) never capped? Anyone currently over the champion (or any agreed upon mortal size) cap could have their remaining experience turned into guild experience. Something like this might be part of a s...
by Althyrian
21 Feb 2012 01:50
Forum: Suggestion Box
Topic: Dropping brute and New use of your Questxp pool.
Replies: 57
Views: 13369

Re: Dropping brute and New use of your Questxp pool.

amberlee wrote:Just as a thumb rule.
Playability and functionability ALWAYS comes before theme.

This is something gen admin has had backwards for a LOOOONG time now.
I agree 100%.
by Althyrian
15 Feb 2012 05:27
Forum: Game - General
Topic: Evil guilds, more or less folded?
Replies: 104
Views: 18564

Re: Evil guilds, more or less folded?

Here is a recipe for an awesome game: Take Genesis and do the following - 1) Cap size at Titan 2) Get rid of brute 3) Make quests really important for something other then growth (some form of end game content maybe) 4) Slash the amount of EXP for killing things by 75% (perhaps more) Althyrian/Grey...
by Althyrian
14 Feb 2012 11:38
Forum: Game - General
Topic: Evil guilds, more or less folded?
Replies: 104
Views: 18564

Re: Evil guilds, more or less folded?

the solution is to cap the size characters can grow. This should have been ten years ago. Althyrian/Greywolf it's in place since I can remember - it's just "soft", but the effect of this "soft" cap is hard to understand for people who haven't come even remotely close to it It ha...
by Althyrian
14 Feb 2012 05:25
Forum: Game - General
Topic: Evil guilds, more or less folded?
Replies: 104
Views: 18564

Re: Evil guilds, more or less folded?

...Then you will also see that I mentioned the problem is that the entire playerbase will suddenly grow. And the biggest myths will probably grow the most since they usually have the most quests solved already. It might be a side effect that is worth it though? I dont know. If this is a problem in ...
by Althyrian
06 Dec 2011 13:17
Forum: Game - General
Topic: How many of you hate doings quests ?
Replies: 27
Views: 5994

Re: How many of you hate doings quests ?

The problem is, that it's not how big YOU feel you need to be - It's how big the other players already are. Genesis is a FFA PvP game that encourages conflict, in such a game environment, size matters alot. Endless growth + FFA PvP probably isn't the most healthy combination for a game setup, but t...