Search found 496 matches
- 26 Apr 2023 08:10
- Forum: Game - General
- Topic: Crowd control
- Replies: 73
- Views: 207307
Re: Crowd control
As long as they enhance an already existing pvp feature, I'm good. If they are kill-buttons assuming you win the statcheck, no thanks.
- 21 Apr 2023 13:02
- Forum: Web Client General Discussion
- Topic: Health all in a room?
- Replies: 2
- Views: 9157
Re: Health all in a room?
Pretty sure it's just <health all> and, as you said, gmcp for yourself only. Surprise me, wise ones?
- 15 Apr 2023 21:14
- Forum: Game - General
- Topic: Crowd control
- Replies: 73
- Views: 207307
Re: Crowd control
First off, nice to see more and more things touched upon! Not having had much of a pvp career, I'm trying to think how we are supposed to want things to develop in a pvp scenario. Of course a chunk of what I'm thinking might be unrealistic, but hey, it's not that people kill eachother every day so :...
- 05 Apr 2023 01:13
- Forum: Suggestion Box
- Topic: Seperation of melee and magic weapons.
- Replies: 16
- Views: 19893
Re: Seperation of melee and magic weapons.
I'm sorry but having a lot of stuff is not versatility, it's having a lot of stuff. If you had an ability that only works against strong melees and an ability that only works against strong casters, you are versatile, you can reasonably face both situations. In either case you have 1 good ability to...
- 31 Mar 2023 11:08
- Forum: Suggestion Box
- Topic: Seperation of melee and magic weapons.
- Replies: 16
- Views: 19893
Re: Seperation of melee and magic weapons.
You might not be saying it's not super-imbalanced but as apparent in my previous comment I disagree. I assume that if AoB thought there -was- something there to fix they could do a <dmg *= 2> somewhere at the end of the jab calculations for example as a bandaid; surely more easy to fix than most bug...
- 28 Mar 2023 12:18
- Forum: Suggestion Box
- Topic: Seperation of melee and magic weapons.
- Replies: 16
- Views: 19893
Re: Seperation of melee and magic weapons.
Some kind of similar sentiment is getting to me about enhancers but I feel like what I want the resolution to be is just to REDICULOUSLY buff non-magic laymans. The gap is huge. Being a shieldbearer is mechanically a crime. I am not sure about the new berserkers, people didn't seem to be persuaded t...
- 28 Mar 2023 12:10
- Forum: Suggestion Box
- Topic: Seperation of melee and magic weapons.
- Replies: 16
- Views: 19893
- 24 Mar 2023 09:18
- Forum: Game - Guilds
- Topic: The case for closure – fighter guilds
- Replies: 68
- Views: 74002
Re: The case for closure – fighter guilds
Keepers never joke on the forums.
- 22 Mar 2023 20:38
- Forum: Common Board
- Topic: The new racial system will go live soon
- Replies: 30
- Views: 15644
Re: The new racial system will go live soon
Idk who represents "we" but I like it! Now plan the next step before people get their own petitions on your desk
- 19 Mar 2023 18:55
- Forum: Game - Technical
- Topic: Time Stamping Lines?
- Replies: 1
- Views: 8975
Re: Time Stamping Lines?
On the webclient you can use javascript. When the line triggers it will be the last sibling of the items having the log entry class (inspect the website to see what I mean) so you can target it and prepend a timestamp to its element.innerHtml. You can get the date with javascript, just look it up.