Search found 196 matches
- 19 Mar 2016 23:24
- Forum: Suggestion Box
- Topic: weekly quests and quest xp
- Replies: 28
- Views: 9351
Re: weekly quests and quest xp
Secondly, it creates an imbalance. The balancing of brute has always been a tricky thing, and offering a method to quickly pump everyone up to max quest xp would likely create an imbalance to the game mechanics as a whole. Really depends on how you implement it. What if you had a requirement of X d...
- 17 Mar 2016 05:28
- Forum: Game - Guilds
- Topic: Secret Society Recode
- Replies: 64
- Views: 26517
Re: Secret Society Recode
Consider this second factor, how many spellcasters walk around with items just out in their inventory? I'd suspect most use a pouch or pack of some sort. This means not only would a thief need to successfully determine what is in the persons inventory, they would then need to remove it, successfull...
- 16 Mar 2016 20:45
- Forum: Game - Guilds
- Topic: The Cult of Chemosh
- Replies: 224
- Views: 118071
Re: The Cult of Chemosh
So brute wont matter for them? As in extremely pacifisitic is the same to them as extremely brutal?Death is not a setback for a Necromancer so much as a learning opportunity. They do not involve themselves in stat or exp acquisition. Such are the preoccupation of the mundane world of the living.
- 11 Mar 2016 07:21
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 32543
Re: Only include player speech in communication window?
Vlek, do you think you could calm down a little? Or a lot? Dont confuse him with me. He is so calm I thought I was at a rave with a DJ playing Ravi Shankar double step while passing a Cheech and Chong neon frisbee my way. Here? *cough* *cough* Mellow yellow and see ya fellow, not that it is a ello....
- 11 Mar 2016 07:16
- Forum: Cornucopia - Everything Else!
- Topic: The music that gives the right genesis mood
- Replies: 112
- Views: 75581
Re: The music that gives the right genesis mood
Of a great album 3 songs combine into an out of sequenced story.
Gallows Pole
https://www.youtube.com/watch?v=7kBX0K9nxPc
Tangerine
https://www.youtube.com/watch?v=2ty0BHsm8rc
That's the way
https://www.youtube.com/watch?v=Phd48YT18vY
Gallows Pole
https://www.youtube.com/watch?v=7kBX0K9nxPc
Tangerine
https://www.youtube.com/watch?v=2ty0BHsm8rc
That's the way
https://www.youtube.com/watch?v=Phd48YT18vY
- 11 Mar 2016 07:07
- Forum: Common Board
- Topic: Butterfly Hunt 2016
- Replies: 2
- Views: 1998
Re: Butterfly Hunt 2016
He will bring them death, and they will love him for it.
Funny how the older I get, the more I see that side of the coin and less of yours.
Butterflies in the stomach, I long for something so new it had that effect. Rare are those days now.
Funny how the older I get, the more I see that side of the coin and less of yours.
Butterflies in the stomach, I long for something so new it had that effect. Rare are those days now.
- 10 Mar 2016 18:29
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 32543
Re: Only include player speech in communication window?
Look, you guys are insane if you think an acceptable fix is to put most of the work onto the player. The best solution in this case is the addition of information given through GMCP so that the webclient can accurately make the informed decisions that are being requested in this thread. Yeah and I ...
- 10 Mar 2016 16:47
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 32543
Re: Only include player speech in communication window?
Yep. Which is pretty much how I have it set up in Cmud. Some mobs are mostly unique so easy. Watching small orcs. But others take more effort to gag. It would be nice if as was mentioned we just have an option to check. When you want npc language it shows for quests. And when you dont, which is the ...
- 10 Mar 2016 14:13
- Forum: Web Client Bugs and Feature Requests
- Topic: Only include player speech in communication window?
- Replies: 41
- Views: 32543
Re: Only include player speech in communication window?
Interesting Vlek and sort of what I was wondering. Cmud has many flaws but manipulating the text isnt one of them (even into other windows). An easy fix? giving text manipulating scripts priority over GMCP, cost of a few ms? no clue since I didnt develop it but it looks possibly easy to fix haha yea...
- 09 Mar 2016 23:18
- Forum: Suggestion Box
- Topic: Stopping script-buying on the Auction House
- Replies: 114
- Views: 32160
Re: Stopping script-buying on the Auction House
Cherek, AoP, yes it is in a rules. Unattended play is illegal. If you look, I bet you find already happen now. And if they are using script to bid and are botting, as I said up abit .... the captcha will force them to give an answer at a random time (due to none knowing when next AH posting comes) ...