Search found 75 matches

by Dan
19 Apr 2021 10:48
Forum: Game - General
Topic: Death penalty
Replies: 8
Views: 5540

Re: Death penalty

Kvator wrote:
09 Apr 2021 18:30
Death xp loss should be recoverable in less than 24 hours of playing time - no matter the size.
Any idea granting even more benefits from idling in a saferoom should be avoided. It already has too many benefits as is.
by Dan
14 Apr 2021 06:18
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 36843

Re: Underlying cause and proposed solution to broken trust

Spec: 125 * HitChance(40) / 100 (Only hit 40%) = 50 Wep: 125 * HitChance(20) / 100 (Only hit 20%) = 25 Is what you wrote, against smaller npc's like the veteran plains guards i more see 60% hit chance with my weapons so it ends up like: Spec: 125 * HitChance(40) / 100 (Only hit 40%) = 50 Wep: 125 * ...
by Dan
13 Apr 2021 04:05
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 36843

Re: Underlying cause and proposed solution to broken trust

Thank you Carnak and Arman, its great discussing this with you both. I see your math, and i agree with the logic behind, i just don't see this in the real test scenarios i've been doing, however with that said, i've not tested enough due to corona. I will try to get back to you when i am able to do ...
by Dan
12 Apr 2021 16:51
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 36843

Re: Underlying cause and proposed solution to broken trust

Excellent answers Arman, thank you. I don't feel the current system is 40:40:20 atm (WH/SP/LSp), it feels more like 70:20:10 of what i can see on the npcs i kill, but its excellent if you're aiming for the 40:40:20 then just need to figure out why its not the way it is right now. Run simulations on ...
by Dan
12 Apr 2021 09:45
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 36843

Re: Underlying cause and proposed solution to broken trust

Pvp will look like this: You are fighting in GK vs 1 sentinel There's one obvious exit. Merc 1,2,3 enters the room, Merc 1,2,3 starts blocking the west exit. Merc 1,2,3 attacks you 10 seconds of fight commences.. You die. Rinse repeat, current system, 2 sup guru blocks is 30 seconds blocked, 3 proba...
by Dan
12 Apr 2021 09:14
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 36843

Re: Underlying cause and proposed solution to broken trust

I see your math skills Amberlee are not the best either then. If you have 100% hp, prior to the changes, slashes would take approx 65-75% of that health pool off in a fight, leaving white hits 25-35%. Now slashes takes off approx 15-25% and white hits 75-85% - how did this NOT effect slash becoming ...
by Dan
12 Apr 2021 04:33
Forum: Common Board
Topic: PVP Changes.
Replies: 14
Views: 6116

Re: PVP Changes.

.... +1 ! +1 Bringing back movement stuns will be a massacre and loss of so many months of work in less than a movement timers time. If the original design was to movement stun people where it took 30 seconds to kill your target, and now it takes 10 seconds, the movement stuns should as minimum be ...
by Dan
12 Apr 2021 04:25
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 36843

Re: Underlying cause and proposed solution to broken trust

And winner by K.O. in the first round.. Carnak!! Why the personal attack? Carnak did a good explanation - but the 25 CAID comparison is still far off. Plus he hopefully have access to all the formulas - i dont. I have no idea why that is a K.O. ? I can see this is difficult to be done in an open fo...
by Dan
11 Apr 2021 05:16
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 36843

Re: Underlying cause and proposed solution to broken trust

Just because you keep repeating a number - 2.6 or 2.7 doesnt make the formula that came to the 2.6 or 2.7 true. First flaw in the formula: A special hits after x seconds, it can't just hit after 0 seconds - white hits do and can 'kill target' if lucky instant you hit... To be 2.7 a special or a spel...
by Dan
09 Apr 2021 16:32
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 36843

Re: Underlying cause and proposed solution to broken trust

Nerull & Kvator - show some sportsmanship, stop degrading others by flinging cheap jokes at them when they try to be serious. - its exactly TripleM is after - grow up, become responsible instead of sinking lower. Nerull: I am talking about an event in 1998 - where i suddenly had omnigodly powers...