Search found 66 matches

by Mercade
07 Feb 2015 17:38
Forum: Web Client General Discussion
Topic: GMCP Documentation and API
Replies: 4
Views: 13217

Re: GMCP Documentation and API

The levels for health, mana and fatigue were hard-coded into the client in order to provide the health bars. This has now been made dynamic as it turned out that skipping to 0 for "feeling well" was not conducive to the mental health of users. Consequently, the following packages are now s...
by Mercade
07 Feb 2015 13:45
Forum: Common Board
Topic: Levels List Update Event
Replies: 20
Views: 7413

Levels List Update Event

Greetings, You may have noticed that the health and progress descriptions have changed today. This seemed like a good opportunity to solicit input on all level descriptions. What those are? Essentially all lists you find under the "levels" command (such as "levels health"), but ...
by Mercade
06 Feb 2015 00:48
Forum: Common Board
Topic: Mailboxes increased.
Replies: 1
Views: 1172

Mailboxes increased.

Code: Select all

The size of mail boxes has been increased from 100 to 250 for all players and
to 400 for guild council members.

Mercade
by Mercade
31 Jan 2015 15:42
Forum: Common Board
Topic: going places
Replies: 0
Views: 1164

going places

Greetings, To accommodate a broader choice of syntax, traveling is now possible using e.g. "go north" or "go up" in addition to the normal "north", "n" resp. "up". It should not conflict with other syntax involving "go", but please do advi...
by Mercade
26 Jan 2015 01:12
Forum: Game - General
Topic: Inappropriate Character Names?
Replies: 11
Views: 4377

Re: Inappropriate Character Names?

We do have a two-pronged policy against unfitting names: - There is a filter with obvious unwanted words. While growing, it does not contain all slang and synonyms for parts of the anatomy. At any rate, creation is monitored and judged on a case-by-case basis. - Secondly, rather than outright deleti...
by Mercade
25 Jan 2015 14:09
Forum: Common Board
Topic: Inns and other temporary start locations
Replies: 9
Views: 3569

Inns and other temporary start locations

Greetings, As from the next visit of Armageddon, people who retire for the night in one of the hotels and inns around the realms (or any temporary start location, for that matter), will notice that they continue to heal while they rest. This covers health, mana, fatigue and digestion. Note that thi...
by Mercade
23 Jan 2015 23:37
Forum: Common Board
Topic: Saving and Quitting (amended)
Replies: 1
Views: 1348

Saving and Quitting (amended)

Greetings, It was announced yesterday that saving and quitting with recovery will now work anywhere in the realms. This was true for saving (as evidenced by the glowing of items) but sadly not yet for actual quitting. This has now been remedied. As the ability to save and quit anywhere cuts into th...
by Mercade
22 Jan 2015 21:19
Forum: Common Board
Topic: Saving and quitting
Replies: 5
Views: 2610

Saving and quitting

Greetings, As from today, saving and quitting with recovery will work everywhere in the realms. When you save, you will see whether your items glow, or fail to glow. This cuts into the benefit of some of the inns and hotels around the realms that offer temporary start facilities. I am open for sugg...
by Mercade
02 Jan 2015 23:27
Forum: Common Board
Topic: Changes to appraising objects.
Replies: 0
Views: 1138

Changes to appraising objects.

Greetings, Observant explorers may notice that appraising various items now gives more information, as follows: - weapons give information about the type of damage they will do. - on corpses you can see what type of damage (from above mentioned weapons) caused the living to reach its untimely end. ...
by Mercade
02 Jan 2015 14:11
Forum: Common Board
Topic: Imbuements
Replies: 24
Views: 7822

Imbuements

Greetings, In the coming period we will be moving the imbuements around in the fabric of space. Technically, part of the code will be moved from being domain specific to integration into the mudlib. This should make it more manageable and have it run more efficiently. From a player perspective this...