Search found 66 matches
- 07 Feb 2015 17:38
- Forum: Web Client General Discussion
- Topic: GMCP Documentation and API
- Replies: 4
- Views: 13217
Re: GMCP Documentation and API
The levels for health, mana and fatigue were hard-coded into the client in order to provide the health bars. This has now been made dynamic as it turned out that skipping to 0 for "feeling well" was not conducive to the mental health of users. Consequently, the following packages are now s...
- 07 Feb 2015 13:45
- Forum: Common Board
- Topic: Levels List Update Event
- Replies: 20
- Views: 7413
Levels List Update Event
Greetings, You may have noticed that the health and progress descriptions have changed today. This seemed like a good opportunity to solicit input on all level descriptions. What those are? Essentially all lists you find under the "levels" command (such as "levels health"), but ...
- 06 Feb 2015 00:48
- Forum: Common Board
- Topic: Mailboxes increased.
- Replies: 1
- Views: 1172
Mailboxes increased.
Code: Select all
The size of mail boxes has been increased from 100 to 250 for all players and
to 400 for guild council members.
Mercade
- 31 Jan 2015 15:42
- Forum: Common Board
- Topic: going places
- Replies: 0
- Views: 1164
going places
Greetings, To accommodate a broader choice of syntax, traveling is now possible using e.g. "go north" or "go up" in addition to the normal "north", "n" resp. "up". It should not conflict with other syntax involving "go", but please do advi...
- 26 Jan 2015 01:12
- Forum: Game - General
- Topic: Inappropriate Character Names?
- Replies: 11
- Views: 4377
Re: Inappropriate Character Names?
We do have a two-pronged policy against unfitting names: - There is a filter with obvious unwanted words. While growing, it does not contain all slang and synonyms for parts of the anatomy. At any rate, creation is monitored and judged on a case-by-case basis. - Secondly, rather than outright deleti...
- 25 Jan 2015 14:09
- Forum: Common Board
- Topic: Inns and other temporary start locations
- Replies: 9
- Views: 3569
Inns and other temporary start locations
Greetings, As from the next visit of Armageddon, people who retire for the night in one of the hotels and inns around the realms (or any temporary start location, for that matter), will notice that they continue to heal while they rest. This covers health, mana, fatigue and digestion. Note that thi...
- 23 Jan 2015 23:37
- Forum: Common Board
- Topic: Saving and Quitting (amended)
- Replies: 1
- Views: 1348
Saving and Quitting (amended)
Greetings, It was announced yesterday that saving and quitting with recovery will now work anywhere in the realms. This was true for saving (as evidenced by the glowing of items) but sadly not yet for actual quitting. This has now been remedied. As the ability to save and quit anywhere cuts into th...
- 22 Jan 2015 21:19
- Forum: Common Board
- Topic: Saving and quitting
- Replies: 5
- Views: 2610
Saving and quitting
Greetings, As from today, saving and quitting with recovery will work everywhere in the realms. When you save, you will see whether your items glow, or fail to glow. This cuts into the benefit of some of the inns and hotels around the realms that offer temporary start facilities. I am open for sugg...
- 02 Jan 2015 23:27
- Forum: Common Board
- Topic: Changes to appraising objects.
- Replies: 0
- Views: 1138
Changes to appraising objects.
Greetings, Observant explorers may notice that appraising various items now gives more information, as follows: - weapons give information about the type of damage they will do. - on corpses you can see what type of damage (from above mentioned weapons) caused the living to reach its untimely end. ...
- 02 Jan 2015 14:11
- Forum: Common Board
- Topic: Imbuements
- Replies: 24
- Views: 7822
Imbuements
Greetings, In the coming period we will be moving the imbuements around in the fabric of space. Technically, part of the code will be moved from being domain specific to integration into the mudlib. This should make it more manageable and have it run more efficiently. From a player perspective this...