Search found 352 matches
- 11 Jun 2017 16:37
- Forum: Game - Help
- Topic: Seaweed forest in Calia
- Replies: 8
- Views: 3822
Re: Seaweed forest in Calia
The forest itself has purpose. There are some herbs at the bottom and the sea houses the quest animals you need to find for the gates to Thalasea.
- 10 Jun 2017 18:37
- Forum: Common Board
- Topic: Uncle Trapspringer's Revenge!!
- Replies: 39
- Views: 10853
Re: Uncle Trapspringer's Revenge!!
Lorewise Kender can't steal right? So what is the point of having a thief guild that can't steal and has to give everything back? I say cut the OCC kenders stealing stuff half and then make them a rogue-like fighting guild with lots of acrobatics and sneaky moves. I know it's too late for that thou...
- 10 Jun 2017 01:17
- Forum: Common Board
- Topic: Uncle Trapspringer's Revenge!!
- Replies: 39
- Views: 10853
Re: Uncle Trapspringer's Revenge!!
Lorewise Kender can't steal right? So what is the point of having a thief guild that can't steal and has to give everything back? I say cut the OCC kenders stealing stuff half and then make them a rogue-like fighting guild with lots of acrobatics and sneaky moves. I know it's too late for that thoug...
- 09 Jun 2017 01:55
- Forum: Game - Technical
- Topic: Magic Map for Mudlet 3
- Replies: 42
- Views: 53732
Re: Magic Map for Mudlet 3
I think I'm more interested in that chat window. How did you get that set up and working?
- 04 Jun 2017 01:47
- Forum: Game - Technical
- Topic: Magic Map for Mudlet 3
- Replies: 42
- Views: 53732
Re: Magic Map for Mudlet 3
Excellent job, Findis.
- 01 Jun 2017 02:38
- Forum: Game - General
- Topic: Non-flamey Size Discussion
- Replies: 224
- Views: 55872
Re: Non-flamey Size Discussion
To be honest. A hard cap on size is a bad idea. It would quite simply chase away WAY too many old players as they would have nothing to gain anymore. Cerin mentioned giving them something else to grind for instead of stats. Though he didn't give any specific ideas. I think a hard cap is fine if you...
- 31 May 2017 23:03
- Forum: Game - General
- Topic: Brainstorming: Dis
- Replies: 134
- Views: 34237
Re: Brainstorming: Dis
Perhaps make it harder to resist the spells? If I understand you correctly you propose the higher the casters dis the less likely target will resist it. What if you change perspektive - The higher the dis of the target the more likely your spell will fail? The jist of it would be: Discipline increa...
- 31 May 2017 22:28
- Forum: Game - General
- Topic: Non-flamey Size Discussion
- Replies: 224
- Views: 55872
Re: Non-flamey Size Discussion
Okay, Dorrien. We disagree, that's fine. We both are entitled to our opinions. Just because it was even tougher before doesn't mean it is a good system now. But like I said, nothing is going to change, I've accepted that and the argument is old at this point. I have nothing against you, btw. We just...
- 31 May 2017 22:02
- Forum: Game - General
- Topic: Non-flamey Size Discussion
- Replies: 224
- Views: 55872
Re: Non-flamey Size Discussion
Uh.. Hi. I'd like to clarify something. First, this is not a thread about the Knight/PoT war. That is an in game thing you are trying to use to represent my argument about a global system. If you'd like to talk about the war there are PMs and of course the game IC. Second I'm not stupid, we Knights ...
- 31 May 2017 01:52
- Forum: Land of the Immortals
- Topic: Making non-magical items always save
- Replies: 60
- Views: 34187
Re: Making non-magical items always save
Well. Chaotic good people would steal. Lawful evil people might not. Align isn't all black and white.