Search found 652 matches

by Arman
22 Apr 2021 15:02
Forum: Cornucopia - Everything Else!
Topic: Vampire RPG
Replies: 8
Views: 9110

Re: Vampire RPG

Genesis has had quite a few iterations of vampire guilds in the game... and it was the original one which resulted in this game getting its hooks in to me... the Vampyrs of Emerald. Those closed in mid-1994 from memory before I ever joined them (thematically awesome, terrible code), but it was the h...
by Arman
18 Apr 2021 05:18
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34094

Re: Underlying cause and proposed solution to broken trust

Do I understand correctly that the design of mercenaries is such as not to achieve the CAID limit? Or do I have this wrong? In the way guilds are currently assessed with caid special caps, that is technically correct. They don't use anywhere near the maximum occupational caid cap allowed for occupa...
by Arman
13 Apr 2021 02:45
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34094

Re: Underlying cause and proposed solution to broken trust

Excellent answers Arman, thank you. I don't feel the current system is 40:40:20 atm (WH/SP/LSp), it feels more like 70:20:10 of what i can see on the npcs i kill, but its excellent if you're aiming for the 40:40:20 then just need to figure out why its not the way it is right now. Run simulations on...
by Arman
12 Apr 2021 13:26
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34094

Re: Underlying cause and proposed solution to broken trust

I'm advocating for toning down white hits maybe to a 50%/50% balance of specials vs white hits from the current, and to reduce movement stuns timers accordingly to the new timeframe of fights. And this is a fair advocation. You aren't the first to advocate for more of combat to be influenced by gui...
by Arman
12 Apr 2021 13:20
Forum: Game - General
Topic: Underlying cause and proposed solution to broken trust
Replies: 71
Views: 34094

Re: Underlying cause and proposed solution to broken trust

So defacto DPS CAID got bigtime reduced, and non-DPS types got defacto increased CAID - which I doubt has been reflected in the guilds balance sheets accordingly making a huge imbalance in the system. Dan, DPS CAID was providing far more caid than it should... exponentially more the more CAID the o...
by Arman
06 Apr 2021 05:34
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 32739

Re: Balances, or whatever

If You believe two third comes from the DA special..... it does not, I do most of my damage from the white hits now, not from the slash, you should try test it. And that I believe is the whole issue - you wizzes sees one thing, the players sees another - some just welcome the change, while I find i...
by Arman
06 Apr 2021 02:35
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 32739

Re: Balances, or whatever

The point is zhar: the specials doesnt matter, they're only about 15% of the damage now, with white hits being king. So no matter which guild you choose, you have some emote being slightly different that to a small amount of damage, but most of your damage will come from your white hits - so the ga...
by Arman
01 Apr 2021 13:45
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 32739

Re: Balances, or whatever

Zhar wrote:
01 Apr 2021 11:14
I don't think idling in pub gives you bonus qxp. Would be silly.
Yeah... although its a bit more than 5x.
by Arman
01 Apr 2021 05:29
Forum: Game - General
Topic: Balances, or whatever
Replies: 107
Views: 32739

Re: Balances, or whatever

Targun wrote:
31 Mar 2021 16:28
Image
Don't know what the text says, but love the image!