Search found 575 matches
- 24 Jan 2016 03:10
- Forum: Game - Guilds
- Topic: Evil Magic Layman Recode
- Replies: 52
- Views: 23200
Re: Evil Magic Layman Recode
yup pretty sad to see that EW went Calia/SCoP puppy mode
- 21 Jan 2016 22:12
- Forum: Suggestion Box
- Topic: autohunt, pvp's etc
- Replies: 39
- Views: 11187
autohunt, pvp's etc
Soooo PvP in Genesis is pretty crappy, isn't it? You can kill a person only if: - there's significant size differential (not funny) - you are a member of one of these imbalanced guilds (but hey you! everything's perfectly balanced in Genesis!)- - other person's afk/dc/botting (not funny) - you are a...
- 03 Jan 2016 18:47
- Forum: Game - General
- Topic: Laurel on definition of harassment
- Replies: 65
- Views: 14467
Re: Laurel on definition of harassment
how can you be sexually harassed in Genesis?
- 10 Dec 2015 21:30
- Forum: Game - General
- Topic: How about putting it into the open to discuss instead?
- Replies: 59
- Views: 14039
Re: How about putting it into the open to discuss instead?
preventing > punishing, so good direction imho
still ppl with emotional problems are bigger issue than botters
yo!
still ppl with emotional problems are bigger issue than botters
yo!
- 11 Nov 2015 03:46
- Forum: Game - General
- Topic: Mercenary and Blademaster Attacks
- Replies: 12
- Views: 4542
Re: Mercenary and Blademaster Attacks
I can think of a bunch of more special attacks that you might want to control. But regardless of that, sure, like I said, I guess that automated specials would be a nifty feature in many guilds. Automated coin-looting, or leftover-harvesting would be too. And a gazillion of other things. I do not s...
- 10 Nov 2015 00:07
- Forum: Game - General
- Topic: Mercenary and Blademaster Attacks
- Replies: 12
- Views: 4542
Re: Mercenary and Blademaster Attacks
but honestly, why this can't be automated? (it was for the old mercs if I remember right), rly 90% of gen specials have the same simple pattern... I am sure it can be. I suppose those who coded guilds without that function did not think about it? Or maybe felt it was unnecessary since it's such a s...
- 09 Nov 2015 20:13
- Forum: Game - General
- Topic: Mercenary and Blademaster Attacks
- Replies: 12
- Views: 4542
Re: Mercenary and Blademaster Attacks
but honestly, why this can't be automated? (it was for the old mercs if I remember right), rly 90% of gen specials have the same simple pattern...
- 01 Oct 2015 19:32
- Forum: Land of the Immortals
- Topic: Elven Archers
- Replies: 129
- Views: 80493
Re: Elven Archers
Speaking about fun > realism thingie. How about removing arrows completely? Bows would work like your regular melee weapons, losing endurance with use. In my opinion it will be to much, just change the dmg ratio, like 80% bow, 20% arrows, so when you have turbo-dynamic-platinum-bow then you just ne...
- 01 Oct 2015 19:13
- Forum: Game - General
- Topic: Two hand weapons breaking
- Replies: 9
- Views: 2946
Re: Two hand weapons breaking
where it happened?
- 17 Sep 2015 11:23
- Forum: Land of the Immortals
- Topic: Elven Archers
- Replies: 129
- Views: 80493
Re: Elven Archers
any update on this? my thoughts on the subject (after spending some time with the guild): - there is no need to revamp ranged combat completely - there is only need to buff it (significantly) - when used from the backline - ranged combat should be more bow-dependant than arrow dependant (fun > reali...