Search found 819 matches
- 08 May 2022 20:54
- Forum: Web Client Bugs and Feature Requests
- Topic: Problems with empty lines
- Replies: 5
- Views: 17576
Re: Problems with empty lines
I will just add a bit unrelated info here (it does concern whitespace though): it seems impossible to input lines that start with whitespace in the webclient (leading spaces for formatting mail for example).
- 03 May 2022 01:31
- Forum: Game - Guilds
- Topic: Mercenary nerf purpose?
- Replies: 5
- Views: 5687
Re: Mercenary nerf purpose?
Mercenaries never had a death penalty. I don't think even Maligant's mercenaries punished you much for leaving.
- 03 May 2022 01:24
- Forum: Game - General
- Topic: Mercenaries nerf
- Replies: 5
- Views: 2720
Re: Mercenaries nerf
Any particular reasoning behind the out of the blue nerf to mercenaries? I've always been of the understanding that the point of the mercenaries were exactly their ability to specialize, and had the somewhat weaker special attack as a direct consequence of their versatility? There's a lot to be sai...
- 03 May 2022 01:16
- Forum: Game - General
- Topic: Sailing events
- Replies: 10
- Views: 3784
Re: Sailing events
I think that maybe a nice solution to this would be 30sec-1min "cutscene" when you're leaving port and arriving at the bay but you're free to move on the seas as you please? This way you're guaranteed that your trip will be at least 2 minutes long without introducing random roadblocks and ...
- 03 May 2022 01:13
- Forum: Game - Guilds
- Topic: Active Guilds?
- Replies: 8
- Views: 6672
Re: Active Guilds?
It is all true to a degree. After all your character is building up a history and some guilds might frown upon candidates who are known guild-hoppers (mainly in guilds requiring serious time investment and commitment to achieve the upper ranks) or who were in the guilds hostile to their own (persona...
- 26 Apr 2022 10:07
- Forum: Game - Guilds
- Topic: Active Guilds?
- Replies: 8
- Views: 6672
Re: Active Guilds?
Goldbezie has raised some good points. Dragon Order is amazing but it also locks you out of some content in the game so it's better suited for people who've already done it (speaking from experience as someone who joined DO right after graduating Cadets myself). Knights have raised the minimum morta...
- 27 Mar 2022 19:51
- Forum: Game - General
- Topic: [POLL] New mortal levels
- Replies: 35
- Views: 21870
Re: [POLL] New mortal levels
I'm not sure tacking on more titles will fix the issue. Eventually people hit the new max title and it's the same issue all over again. Adding titles ad infinitum doesn't fix the inability to distinguish "huge" characters and "big" characters at least not without a more stringen...
- 23 Mar 2022 02:02
- Forum: Game - General
- Topic: [POLL] New mortal levels
- Replies: 35
- Views: 21870
Re: [POLL] New mortal levels
More this.Sibbedidenn wrote: ↑23 Mar 2022 02:00If it is adding new levels on the top end or resizing the levels altogether sounds good!
- 23 Mar 2022 01:50
- Forum: Game - General
- Topic: [POLL] New mortal levels
- Replies: 35
- Views: 21870
[POLL] New mortal levels
Hi, I was wondering what are other people's opinions on adding new mortal levels. Why? Currently there is a pretty big variance between player size on the top end of the spectrum ("baby myth" vs "super myth"), which might lead to some misinformation, bad judgement etc. We've had ...
- 21 Mar 2022 19:38
- Forum: Game - Guilds
- Topic: Mariners
- Replies: 14
- Views: 11327
Re: Mariners
Everyone can sail to a limited extent. Not everyone can teleport.
Sailing is not restricted to Mariners guild so they would have to be looked at too.
Sailing is not restricted to Mariners guild so they would have to be looked at too.