Search found 819 matches

by Zhar
20 Mar 2021 22:34
Forum: Common Board
Topic: Upcoming Changes.
Replies: 109
Views: 485506

Re: Upcoming Changes.

Layman casters are in a good spot in my opinion. Especially guilds like Warlocks and Elemental Worshippers as they provide you with good defensive tools. Minstrels should also be fine, they do lack the defensive options of aforementioned guilds but they are also extremely low in maintenance (no need...
by Zhar
13 Mar 2021 15:30
Forum: Common Board
Topic: Upcoming Changes.
Replies: 109
Views: 485506

Re: Upcoming Changes.

Thanks Arc. My experience has been that things are much harder though semi survivable as my magic char. Much less powerful than before. I have no other char. It does seem like it's taking more time to kill as well which is odd given that none of the changes should have affected that Doesn't help in...
by Zhar
08 Mar 2021 03:56
Forum: Game - General
Topic: Options pvp on/off.
Replies: 10
Views: 6158

Re: Options pvp on/off.

I think it's a fine option (like intimacy or gift filters), with a huge but... In my opinion simply being a member of a guild with vested interest (KoS/PoT/DAs/AA/MM/Rangers/Neidar) or beginning participation in Krynn warfare should automatically put you on the PvP list without ability to disable it...
by Zhar
05 Mar 2021 21:21
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 11766

Re: Harder hits

How about making an universal standart caid system for dammage special attacks? This is what's currently in the game. Basically, all the damaging specials are using the same standard code. All you do is adjust the caid, cooldowns and add special hit messages. There are also guidelines for guilds sp...
by Zhar
05 Mar 2021 17:55
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 11766

Re: Harder hits

How about making an universal standart caid system for dammage special attacks? This is what's currently in the game. Basically, all the damaging specials are using the same standard code. All you do is adjust the caid, cooldowns and add special hit messages. There are also guidelines for guilds sp...
by Zhar
04 Mar 2021 20:36
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 11766

Re: Harder hits

I don't know if this is a consensus but there must be some reason why most big players favor magic laymans over physical ones. Is it because of haste, healing, defensive capabilities or just being able to adapt to any situation instead of being locked into a single thing is to be determined. The has...
by Zhar
04 Mar 2021 19:28
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 11766

Re: Harder hits

The idea behind "caid" is that it should give about equal aid in combat. Offensive caid 'should' be atleast in the ballpark of the same efficiency when it comes to damage or dps. Could happen ofcourse that something is off but...should be easy to test. I know what the idea is. Unfortunate...
by Zhar
04 Mar 2021 17:58
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 11766

Re: Harder hits

Who knows? Maybe we'll see a big increase in vet-hero sized Mishakal OOTS? ;) I might not be totally up to date on this but don't you have to be like at least rising hero to join OOTS? Not to mention the questing you have to do to even be able to enter the area. If the cap is 9 caid for a special, ...
by Zhar
04 Mar 2021 05:50
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 11766

Re: Harder hits

However I'd guess we'll see people switch to Magic layman. What do you mean switch to magic layman? If you look at the current population most of the big players are already in magic layman because, unfortunately, most melee laymans were made almost obsolete with how versatile magic ones are (basic...
by Zhar
02 Mar 2021 20:41
Forum: Game - General
Topic: Harder hits
Replies: 38
Views: 11766

Re: Harder hits

The extra damage might mean skunking fighters destroy things even faster and incoming damage matters even less. Skunk berries are good to counter some small but steady damage that comes from weaker hits. If the hits get stronger I don't think skunks will be a viable way of countering that, you'd ra...