Search found 94 matches
- 12 Sep 2013 21:16
- Forum: Web Client Bugs and Feature Requests
- Topic: Portability of triggers/aliases
- Replies: 11
- Views: 5399
Re: Portability of triggers/aliases
Well, one thing I am having trouble with is the conversation box. It doesn't seem to pick up my solamnian speak. Is there any way to have it pick up that? It looks like this: In old Solamnian, you utter: and in response someone might say: Name utters in old Solamnia: Any ideas? Aimee Guild speech n...
- 12 Sep 2013 17:10
- Forum: Web Client Bugs and Feature Requests
- Topic: Grouping for Triggers and Aliases
- Replies: 5
- Views: 4218
Re: Grouping for Triggers and Aliases
It would only happen if you dont have triggers on the new character, and dont edit the triggers, otherwise the new char will get its own copy.Laurel wrote:thought it was intentional ...eowul wrote:although i now realise that with the reconnect option, they arent cleared between logins.
- 12 Sep 2013 08:09
- Forum: Web Client Bugs and Feature Requests
- Topic: Portability of triggers/aliases
- Replies: 11
- Views: 5399
Re: Portability of triggers/aliases
Probably, but I will need some ideas So feel free to suggest things.Aimee wrote:Now, do you have any other cool triggers/aliases like your Forging one? That one is awesome.
- 12 Sep 2013 08:03
- Forum: Web Client Bugs and Feature Requests
- Topic: Grouping for Triggers and Aliases
- Replies: 5
- Views: 4218
Re: Grouping for Triggers and Aliases
Groups are on the todo list. The scenario you present is a bit different though, triggers are stored per character, so tey would be separate, although i now realise that with the reconnect option, they arent cleared between logins.
- 11 Sep 2013 19:50
- Forum: Web Client Bugs and Feature Requests
- Topic: Portability of triggers/aliases
- Replies: 11
- Views: 5399
Re: Portability of triggers/aliases
As long as you login with the same account, your triggers and aliases should transfer with you. So if you create an alias at work, and later login using the same char at home, that alias should be available to you. That being said, we are looking into possibilities of exporting triggers and aliases ...
- 07 Sep 2013 09:22
- Forum: Web Client Bugs and Feature Requests
- Topic: Alias's not working correctly - FIXED
- Replies: 3
- Views: 2382
Re: Alias's not working correctly
Initially this was by design, but yes, its inconvenient I will change it to needing either a space after the alias (to support arguments) or the carriage return.
- 03 Sep 2013 15:45
- Forum: Pictures
- Topic: Official Character Portraits
- Replies: 10
- Views: 10129
Re: Official Character Portraits
I'll send him a note and ask if I can pass his email to you, I'll let you know.Aristos wrote:Any way of requesting a portrait that doesn't require a facebook account ? I don't have one, and wouldn't want to create one just for it. Perhaps an email address?
- 31 Aug 2013 09:59
- Forum: Web Client General Discussion
- Topic: Script: Counting your forgings
- Replies: 17
- Views: 13188
Re: Script: Counting your forgings
That's pretty neat for the smiths in Genesis, but I cant help wonder why it isn't just coded in the actual game, instead of a Wizard coding it only for a client? Genesis as a rule does not display such numbers, that's why it's not available in game. I "coded" this as an example of things ...
- 30 Aug 2013 19:23
- Forum: Web Client General Discussion
- Topic: Script: Counting your forgings
- Replies: 17
- Views: 13188
Script: Counting your forgings
For those Blacksmiths out there, I present you with this trigger and alias that will automatically count the number of items you have forged. Due to the server persistency, this number will be available no matter where you login. Example of the trigger: You have finished forging the platemail greave...
- 30 Aug 2013 17:55
- Forum: Praise and Thanks
- Topic: New client & New players
- Replies: 27
- Views: 10455
Re: New client & New players
You can use triggers and the javascript API for that. I'll see if we can get a section on the forums with scripts.avatar wrote:Would it be possible to add a section in the client, where you can add colour for specific words and/or sentences in the game?