Search found 763 matches

by Zhar
06 Feb 2021 20:19
Forum: Game - General
Topic: Racial Rebalancing News?
Replies: 69
Views: 5045

Re: Racial Rebalancing News?

From my experience it is possible to fight on equal footing and even beat goblins as elf of the same size. It depends on a lot of factors.
by Zhar
06 Feb 2021 05:21
Forum: Game - General
Topic: Racial Rebalancing News?
Replies: 69
Views: 5045

Re: Racial Rebalancing News?

Dwarves are already invincible...
by Zhar
05 Feb 2021 20:49
Forum: Promoting Genesis
Topic: Genesis mentioned on Chrome Unboxed
Replies: 4
Views: 740

Re: Genesis mentioned on Chrome Unboxed

When you say you're on a Chromebook it's kinda like you'd be saying you have a PC while showing off your tablet...
by Zhar
05 Feb 2021 03:50
Forum: Game - General
Topic: Racial Rebalancing News?
Replies: 69
Views: 5045

Re: Racial Rebalancing News?

So, a bit of context for the newer players who haven't been around that long: How some of the game mechanisms work and how current stat distribution is implemented favors certain races heavily in some contexts. For example goblins are thought of as the best race for combat as they have no drawbacks ...
by Zhar
04 Feb 2021 23:01
Forum: Game - General
Topic: Racial Rebalancing News?
Replies: 69
Views: 5045

Re: Racial Rebalancing News?

Quantum wrote:
04 Feb 2021 20:42
I can't seem to figure out where this racial balancing ended. Are all races going to be neutralized and turned into human stats? If so, why?
It didn't end as it hasn't even begun. There's no consensus.
by Zhar
04 Feb 2021 09:46
Forum: Suggestion Box
Topic: Brainstorming racial abilities
Replies: 10
Views: 669

Re: Brainstorming racial abilities

Dwarf: increased alcohol capacity Elf: spell affinity (could perhaps get a small bonus to reduce the difficulty of casting spells or increase their effectiveness) Gnome: magic resistance Goblin: infravision Hobbit: increased food capacity Human: they're versatile so should perhaps have adapt-like ab...
by Zhar
04 Feb 2021 09:33
Forum: Game - Technical
Topic: Playing via terminal/telnet
Replies: 6
Views: 812

Re: Playing via terminal/telnet

This would require a serious re-code of big parts of MUD as Genesis has never been coded with ANSI colors in mind. Even if we enabled it in the mudlib there is simply no code that uses coloring.
by Zhar
03 Feb 2021 22:35
Forum: Game - Technical
Topic: Playing via terminal/telnet
Replies: 6
Views: 812

Re: Playing via terminal/telnet

Well, underneath everything you just connect to Genesis via standard telnet, so you get info from the server sent line by line. There's no color data or anything like that so you can't really get any extra functionality without using some middleware (mud client) for parsing the server output and you...
by Zhar
03 Feb 2021 17:05
Forum: Game - Technical
Topic: Playing via terminal/telnet
Replies: 6
Views: 812

Re: Playing via terminal/telnet

Telnet was how we used to play in the olden days, no scripts, just aliases. But, if you still want to use just the terminal but also have highlights and such here's a brief guide to the best client that runs in the terminal: https://www.genesismud.org/forums/viewtopic.php?f=14&t=3096 The scripts I p...
by Zhar
02 Feb 2021 19:29
Forum: Game - General
Topic: Recruitment?
Replies: 47
Views: 4253

Re: Recruitment?

With the backpack being put down and you not being able to lift it again it's the same in real life. I remember having to carry sacks that I wasn't able to lift myself but could carry them just fine (needed assistance of another person to lift it and put it on my back though). I do think that some c...