Search found 444 matches
- 07 Mar 2021 21:06
- Forum: Common Board
- Topic: Upcoming Changes.
- Replies: 109
- Views: 484645
Re: Upcoming Changes.
Sounds like a good change all in all. In which phase will AC vs Resist on mobs and critters be adressed? Example: Orc captain was a pain for melee before this change and now most likely impossible to beat while a champion (insert caster guild here) can beat him in seconds. I doubt this change will c...
- 29 Jan 2021 23:57
- Forum: Game - Guilds
- Topic: Arman and Ranger Recode
- Replies: 41
- Views: 36703
Re: Arman and Ranger Recode
In the past couple months since I was made the Liege of Gondor/Shire, I have had several projects and evaluations going on within the domain. The Rangers are one of these evaluations. There are two points relevant to this: 1: There is currently no recode actively underway. 2: One of my highest prio...
- 13 Jan 2021 18:02
- Forum: Suggestion Box
- Topic: Newbie Command Name Change?
- Replies: 23
- Views: 14439
- 13 Jan 2021 12:12
- Forum: Game - Guilds
- Topic: Druids of the Donut
- Replies: 17
- Views: 9935
Re: Druids of the Donut
As Arman said in another thread there is an ongoing project with some kind of beastmaster layman, might suit some of the ideas? As for druids I would like to see a shapeshifter guild with different abilities in different forms. Conjuring totems, entangling vines, buffs, heal over time in "norma...
- 08 Jan 2021 23:30
- Forum: Game - Guilds
- Topic: The rise of the Nameless Horror!
- Replies: 73
- Views: 30319
Re: The rise of the Nameless Horror!
Cherek used to be one of us, one day he might remember that!Thalric wrote: ↑08 Jan 2021 22:26viewtopic.php?f=35&t=3740&start=20
Apparently someone isn't used for no to mean no...
Cherek said no to this just 2 days ago!
- 05 Jan 2021 23:34
- Forum: Game - Guilds
- Topic: Smiths Guild
- Replies: 8
- Views: 5459
Re: Smiths Guild
It is a tough balance here, how much support can a craft guild have? Would repairing your own armours and weapons without a risk of failure, with consequenses, be too powerful? What does Mariners have that can be compared with such abilities? Gardeners? I am not saying it is correct the way it works...
- 05 Jan 2021 01:15
- Forum: Game - General
- Topic: Alignment
- Replies: 64
- Views: 13493
Re: Alignment
Just dont do any changes in a rush, changes to alignment system will have a huge impact to the game. The loud mouths in here should focus on the problem at hand, aka their own guilds, not the alignment system. The biggest problem is at mid levels, we should add/boost some xp grounds for goodies equa...
- 01 Jan 2021 02:04
- Forum: Game - General
- Topic: Alignment
- Replies: 64
- Views: 13493
Re: Alignment
It's been discussed many times. I think we were pretty close to making a change a while ago, but, for some reason this suggestion was iced for a while. I don't remember exactly why, but I guess something else got in the way. In my opinion, it would be good for game balance if going from good to evi...
- 30 Dec 2020 22:13
- Forum: Game - Equipment
- Topic: Changes to Equipment
- Replies: 51
- Views: 27523
Re: Changes to Equipment
I can buy that reasoning but please remove the randomness in quality if you make it this rare. It should be top notch if you manage to find one. Are you referring to any specific item, or just top-notch items in general? Some items spawns with different qualities. If you are lucky you get a good on...
- 30 Dec 2020 03:34
- Forum: Game - Equipment
- Topic: Changes to Equipment
- Replies: 51
- Views: 27523
Re: Changes to Equipment
I can buy that reasoning but please remove the randomness in quality if you make it this rare. It should be top notch if you manage to find one.