Search found 418 matches
- 17 Feb 2017 11:46
- Forum: Game - General
- Topic: Old players
- Replies: 6
- Views: 2497
Re: Old players
The quotes "Wiz and do it yourself!" and "Maybe next x-mas" comes to mind.
- 19 Jan 2017 21:22
- Forum: Game - Help
- Topic: Looking for a long lost ranger (and no not the quest)
- Replies: 17
- Views: 6037
- 17 Jan 2017 14:32
- Forum: Land of the Immortals
- Topic: Krynn domain 2016 year in review, and roadmap for 2017
- Replies: 9
- Views: 6976
Re: Krynn domain 2016 year in review, and roadmap for 2017
Totally waiting for the plans for middle earth meself.
- 16 Jan 2017 22:50
- Forum: Web Client Bugs and Feature Requests
- Topic: Loss of userdata; temporary loss of aliases/triggers
- Replies: 10
- Views: 10879
Re: Loss of userdata; temporary loss of aliases/triggers
Your "errs" are truly honourable. You make a great loot dispenser.
- 08 Jan 2017 23:45
- Forum: Game - Equipment
- Topic: Imbuement rarity
- Replies: 13
- Views: 12259
Re: Imbuement rarity
Totally.
The issue is, rather, the rate at which they drop. Days went without so much as a faint water spells.
The issue is, rather, the rate at which they drop. Days went without so much as a faint water spells.
- 05 Jan 2017 20:37
- Forum: Game - Equipment
- Topic: Imbuement rarity
- Replies: 13
- Views: 12259
Re: Awesome Imbuements
Any way to revert back to February?gorboth wrote:Well, back in February of 2016, nine months ago, there was a change to the way imbuements are distributed
- 04 Jan 2017 21:55
- Forum: Suggestion Box
- Topic: How to solve Genesis' (apparently) biggest issue (race mods)
- Replies: 29
- Views: 8657
Re: How to solve Genesis' (apparently) biggest issue (race m
Nils, if you take out the part about removing racial stat mods, how is what you describe with stat preference distribution different from what we already do now? Genesis is never going to involve typing numbers like 100, 150, etc, because that is against our thematic presentation style (e.g. instea...
- 28 Dec 2016 20:33
- Forum: Suggestion Box
- Topic: How to solve Genesis' (apparently) biggest issue (race mods)
- Replies: 29
- Views: 8657
Re: How to solve Genesis' (apparently) biggest issue (race m
I call hijack!
- 28 Dec 2016 20:06
- Forum: Suggestion Box
- Topic: How to solve Genesis' (apparently) biggest issue (race mods)
- Replies: 29
- Views: 8657
How to solve Genesis' (apparently) biggest issue (race mods)
Simply remove all racial mods and replace with selective distribution. Exemplified: A human has 600 points distributed evenly on all stats. Making it look like: str dex con int wis dis 100 100 100 100 100 100 Now, I surely want to make a powerful human warrior with little interest in mentals, and he...
- 28 Dec 2016 19:52
- Forum: Suggestion Box
- Topic: Quest Manifesto
- Replies: 5
- Views: 2436
Re: Quest Manifesto
I see a wall of whining.