I'm guessing this is a typo.Mirandus wrote:The key here though is this - If you are at the computer, you are likely to fail or be considered botting.
Search found 234 matches
- 17 Dec 2017 04:52
- Forum: Common Board
- Topic: Automatons Be Warned
- Replies: 14
- Views: 3216
Re: Automatons Be Warned
- 11 Dec 2017 15:56
- Forum: Game - Help
- Topic: Gem/Torque Seemingly Unlisted Info
- Replies: 14
- Views: 6806
Re: Gem/Torque Seemingly Unlisted Info
dig hole with bucket, fill hole with water from hose, swim water, search here 5 times, dig mud with hands, get gem, throw gem east, e, catch lizard with net, smash gem with lizard, collect shards, eat shards, get XP. This nearly made me spray coffee all over the place. "Smash gem with lizard.&...
- 04 Dec 2017 19:41
- Forum: Common Board
- Topic: Unscheduled Armageddon
- Replies: 10
- Views: 2861
Re: Unscheduled Armageddon
It sucks that such crashes penalize active players (if your stuff was in guild racks, you'd be unaffected) - while those of us out in the world lost everything non-saving and all the saving items became non-saving. I don't think so, unless it affected different guild racks differently (that would b...
- 04 Dec 2017 14:45
- Forum: Common Board
- Topic: Unscheduled Armageddon
- Replies: 10
- Views: 2861
Re: Unscheduled Armageddon
It sucks that such crashes penalize active players (if your stuff was in guild racks, you'd be unaffected) - while those of us out in the world lost everything non-saving and all the saving items became non-saving. I don't think so, unless it affected different guild racks differently (that would b...
- 27 Nov 2017 23:41
- Forum: Game - Technical
- Topic: Magic Map for Mudlet 3
- Replies: 42
- Views: 54575
Re: Magic Map for Mudlet 3
Whoosh!
It is right there, isn't it.
Thank you, Syrk, and sorry for the thick question.
I must have been tired when I was fooling with that script.
That's my story, and I'm sticking to it.
It is right there, isn't it.
Thank you, Syrk, and sorry for the thick question.
I must have been tired when I was fooling with that script.
That's my story, and I'm sticking to it.
- 24 Nov 2017 18:39
- Forum: Game - Technical
- Topic: Magic Map for Mudlet 3
- Replies: 42
- Views: 54575
Re: Magic Map for Mudlet 3
Correction: It does wrap, but it runs off the edge of the box beofre doing so. Looks like resizing the window would fix it.the box no longer wraps the text
- 24 Nov 2017 16:55
- Forum: Game - Technical
- Topic: Magic Map for Mudlet 3
- Replies: 42
- Views: 54575
Re: Magic Map for Mudlet 3
Thank you, Syrk. That did fix the font issue. It also pushed the whole box a bit out of alignment (purely cosmetic), but more substantially, the box no longer wraps the text, so whatever runs off the edge is inaccessible. It did wrap successfully before I made the change. So I tried YATCO. I did not...
- 23 Nov 2017 17:27
- Forum: Game - Technical
- Topic: Magic Map for Mudlet 3
- Replies: 42
- Views: 54575
Re: Magic Map for Mudlet 3
I have another question, more substantial and less cosmetic than my last. I'm using the map script that Findis posted on 11 June 2017. It's really small though. I'd like to make both the text of the map itself and the container larger - but again, I'm not very confident in tinkering with these thing...
- 22 Nov 2017 04:01
- Forum: Common Board
- Topic: Thanksgiving Event Begins Tomorrow!
- Replies: 32
- Views: 7474
Re: Thanksgiving Event Begins Tomorrow!
If it's true only top players in any one category will get xp, given numbers posted on Discord already, I have to say, I don't see the point (given I have a job and don't bot). If you really want participation, how about giving static goals (like 500 unique NPCs, or whatever) for some xp. And of cou...
- 21 Nov 2017 05:37
- Forum: Game - Technical
- Topic: Magic Map for Mudlet 3
- Replies: 42
- Views: 54575
Re: Magic Map for Mudlet 3
That worked very well, Shanoga. Thank you!