Search found 446 matches
- 05 Oct 2010 22:50
- Forum: Game - General
- Topic: Imbuements Imminent?
- Replies: 89
- Views: 20693
Re: Imbuements Imminent?
Any advantage for smiths (notice they have imbuements even if not able to recognize which ones, just like they can recognize magical items but not their magic)? This could bring me back to Genesis.
- 05 Oct 2010 05:11
- Forum: General Board
- Topic: Craftsman Guild Idea: Tacticians.
- Replies: 4
- Views: 1910
Re: Craftsman Guild Idea: Tacticians.
I remember complaining to Mercade when he created the "buy ticket for team" stuff, because it only made easier to carry bots. If you were controlling NPCs this could work (for example, goblins being able to lead wolf packs, training them, and then setting them up for combat).
- 04 Oct 2010 22:37
- Forum: General Board
- Topic: Craftsman Guild Idea: Tacticians.
- Replies: 4
- Views: 1910
Re: Craftsman Guild Idea: Tacticians.
This goes against the basic idea of craftsmen... although it would be interesting for a layman guild, although it would pick stuff from the knights, old mercenaries and the old discipline system...
- 27 Sep 2010 04:24
- Forum: Suggestion Box
- Topic: herbs/packs/etc. saving time
- Replies: 37
- Views: 9207
Re: herbs/packs/etc. saving time
Restrict your character for two weeks, that will keep your herbs with you since they are not unique items and you are stating beforehand that you will be away for at least that long. Oh, it only supports up to one month? Maybe that should be reviewed. Doesn't save your herbs either? Hmm... I guess t...
- 27 Sep 2010 04:17
- Forum: Suggestion Box
- Topic: Ice Wall warning
- Replies: 20
- Views: 5488
Re: Ice Wall warning
Well, Icewall is really, really a dangerous place (especially with the yeti there, and the ships taking 2 minutes to reach it), but so is Raumdor, which is easier to access from Sparkle. Maybe captains could give a hint if you ask them for 'advice', as how dangerous the place is for someone of your ...
- 27 Sep 2010 04:00
- Forum: Game - Equipment
- Topic: Saving racks?
- Replies: 39
- Views: 12889
Re: Saving racks?
Maybe a compromise? The main problems we have are crashes and unexpected reboots (which, truly speaking, doesn't happen that often) and inactive guilds where you lose all your racks because nobody was there to save items. I think keeping the racks the way they are now, but with an autosaving feature...
- 08 Sep 2010 17:48
- Forum: Promoting Genesis
- Topic: Herbal Wiki on Website?
- Replies: 23
- Views: 11301
Re: Herbal Wiki on Website?
If you make Ithilien like the Silver Forest, then the mages and rangers would need to spend the first couple of days mapping areas, then the next couple of days gathering equipment, and then the last days trying to recycle the equipment
- 08 Sep 2010 17:44
- Forum: Suggestion Box
- Topic: layman choices - good vs evil (partly rant)
- Replies: 75
- Views: 16270
Re: layman choices - good vs evil (partly rant)
Shieldbearers can't have a defensive skill (like Militia and Templars that got an offensive and defensive skill they can switch) because they already got stun. When balancing the guild we were offered a defensive skill in exchange of slam, but in the end we kept the slam because neidar damage output...
- 08 Sep 2010 17:35
- Forum: Game - Equipment
- Topic: Limited Items.
- Replies: 81
- Views: 21136
Re: Limited Items.
It is good equipment for a normal run, however if you are going to pfight or you like grinding in some big places (like trolls or minotaurs) you will have problems.
- 05 Sep 2010 21:28
- Forum: Suggestion Box
- Topic: Tricksters
- Replies: 11
- Views: 4362
Re: Tricksters
Suggested it some time ago, but they would lose one of their useful things, plus combat skills (there used to be mages member of them because of their parry skill).