Search found 60 matches

by Celemir
22 Jul 2019 14:40
Forum: Game - Guilds
Topic: The Official Kender sucks thread!
Replies: 13
Views: 4928

Re: The Official Kender sucks thread!

We considered adding backstab and knife skill to the kender guild... but some immortals had issues with it (they argued no-one would use it) But knife skill was added after all (dunno why tbh) - some kind of omission? Really have to agree with Kvator here, daggers for kenders? But why? :P That's a ...
by Celemir
22 Jul 2019 10:29
Forum: Game - Guilds
Topic: The Official Kender sucks thread!
Replies: 13
Views: 4928

Re: The Official Kender sucks thread!

The new skill cap helped me out quite a bit, but I have nothing to compare with. It is quite funny that we work as a tank guild when we are supposed to be rogue like. I do hope that the rogue part get looked at soon, as I feel quite alone most of the time. I am sure other SS have the same feeling. ...
by Celemir
21 Jul 2019 19:49
Forum: Game - Guilds
Topic: The Official Kender sucks thread!
Replies: 13
Views: 4928

Re: The Official Kender sucks thread!

The new skill cap helped me out quite a bit, but I have nothing to compare with. It is quite funny that we work as a tank guild when we are supposed to be rogue like. I do hope that the rogue part get looked at soon, as I feel quite alone most of the time. I am sure other SS have the same feeling. E...
by Celemir
04 Jun 2019 13:05
Forum: Common Board
Topic: Global change to guild skilling
Replies: 21
Views: 3777

Re: Global change to guild skilling

Looking forward to see what this will do for the kenders.
by Celemir
02 Oct 2018 11:50
Forum: Game - General
Topic: If the game were nerfed ...
Replies: 114
Views: 19047

Re: If the game were nerfed ...

I say fix the error, so all guilds are on the same playing field. If specials feel to weak after this, you can always consider upping the combat aid given to all.
by Celemir
12 Mar 2018 16:02
Forum: Game - Guilds
Topic: Guilds of Genesis
Replies: 141
Views: 21574

Re: Guilds of Genesis

I agree that thieves are underrepresented. I don't think backstab outweighs all the nerfs that have been done to steal. Being an actual thief and stealing things just isn't a viable playstyle, you're for sure going to get caught. What would be a neat occupational idea is a rogue guild (maybe set in...
by Celemir
12 Mar 2018 12:52
Forum: Game - Guilds
Topic: Guilds of Genesis
Replies: 141
Views: 21574

Re: Guilds of Genesis

Quite an impressive list.
Have you had an discussions on how the interaction between the different play styles should be? What basic skills each type should have as an minimum.
Elemental Seekers of Calia / Elemental Worshippers of Calia (layman) They are neutral,- last i looked anyway.
by Celemir
20 Feb 2018 08:56
Forum: Land of the Immortals
Topic: Krynn domain 2017 in review, and roadmap for 2018
Replies: 8
Views: 2183

Re: Krynn domain 2017 in review, and roadmap for 2018

Arman wrote:
Celemir wrote:Will the Elven archers still be layman or will they get a full ranger ooc?
The plan is standalone full ranger occ.
Sounds great :). It will be nice to see a fresh take on the ranger. Perhaps it will even rub off on the old rangers ;)
by Celemir
19 Feb 2018 19:41
Forum: Land of the Immortals
Topic: Krynn domain 2017 in review, and roadmap for 2018
Replies: 8
Views: 2183

Re: Krynn domain 2017 in review, and roadmap for 2018

Will the Elven archers still be layman or will they get a full ranger ooc?
by Celemir
29 Jan 2018 15:58
Forum: Common Board
Topic: Uncle Trapspringer's Revenge!!
Replies: 39
Views: 8059

Re: Uncle Trapspringer's Revenge!!

How about adding some utility to the.. uhm stealth class. Just as the ranger have clerical spells, how about adding a bit of alchemy. You could make ex. smoke, choke, sticky,cratch "bombs" or perhaps even traps or something like that. you could even launch them from the hoopak Unkenderish to the ex...